Zombie Adventure (Keyless Entry) - Game 92 - Day 30 (Feb. 23, 2024)

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Affiliate program links you may wish to take advantage of:

  • PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
  • LBRY LBRY.TV (and its new front end, Odysee), a decentralized video channel that pays you to watch videos. To claim rewards, you need to set them in the "rewards" link under your profile after making your account. To get the invitation reward from this link, click on "change inviter" and paste in @UpHill .
  • Atomic Wallet A multi-coin wallet. Under the AIRDROP tab, enter 197SDS as the PROMO CODE to get your bonus.


ZombiBanner4.png

Objective:

Figure out how to get the gold out of the doorless room and leave the map with the gold. The gold is heavy, so each player will carry out a portion of it.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem It takes about an hour for the front end to check the blockchain and update their content!
on Hive This front end updates its content from the blockchain approximately every minute.

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • Zombies pre-existing on the board move toward players.

Zombies spawn at spawn sites:
SZ-1 rolls a 6 - hulk
SZ-2 rolls a 3 - walker
SZ-3 rolls a 6 - hulk

G92-Feb23.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


MoreSP.jpg

SteemGCs.png



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40 comments
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Player No. 11 (order No. 1)

Bonus roll: 1 (can't miss). This is perfect!
Action 1: Axe the door and roll 5, breaking open the door.
Action 2: Use my bonus to shoot and kill the walker outside the door.
Action 3: Move east into the danger zone.
Have some !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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(Edited)

PIZZA!

$PIZZA slices delivered:
secret-art tipped happyme
happyme tipped jfang003
jfang003 tipped happyme
happyme tipped aussieninja
@happyme(3/15) tipped @secret-art

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Player No.6 (order No. 2)

Bonus roll: 12
Action 1: Shoot at the Hulk to my North with my shotgun (rolled a 2) - MISS!
Action 2: Shoot again (rolled a 5) - BAM!
Action 3: Shoot at the injured Hulk (rolled a 3) - MISS!

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Player No. 7 (order No.)

Bonus roll: 17
Action 1: Shoot walker north of me using my CZ 550. Rolled a 6 and killed it.
Action 2: Shoot walker 2 tiles south of me using CZ 550. Rolled 1 and missed
Action 3: Shoot walker 2 tiles south of me using CZ 550. Rolled 3 and missed

!LUV

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