RE: Rising Star: Anatomy of the Booster Pack

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It's interesting that they're real people, gives it a nice tweak - although to carry on with the previous thread...

It is just another card game!

Also, you mention development - one person, struggling to keep up, this is my concern about exode also - Elindos needs to learn how to employ someone else to do some of the work, otherwise these games are going nowhere.

Part of the reason I'm comfortable with Splinterlands is that agroedd has a business head on him - he knows how to manage teams.

He's one of the very few people working on Hive who does.



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It is just another card game!

LOL, yeah another card game.. aren't they all!

Also, you mention development - one person, struggling to keep up

It's a good point and it bothers me. @atomcollector does have some help. Another dude does the artwork, and there's at least one more who does some coding.

I have noticed in the last week many more jumping on the game and the backend struggles at times. I don't know what it is about this one, it keeps me coming back.

Cracking the packs is great, I have been very lucky so far.

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I have actually been a project manager in many software houses and managed large teams of devs but it is my choice to use the community to help with the development of the game. It's part of what makes this game special.

The speed issues are easily overcome but again I choose to do the development when I am in the correct mood. That way it is never a chore. I already paid a dev to do all the code for this so it's just a matter of getting the server and implementing the code. There is no rush. Rushing just adds stress and that is a road to failure.

I was actually retired but blockchain and crypto was just too exciting so I got my coding hat back on!

I hope as time progresses you will see that this path is one that will lead to a long and exciting life for Rising Star even if it means a few bumps in the road.

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