FROM DARK CORRIDORS AND ABANDONDED WORLDS ACROSS THE GALAXY OF THE YEAR 40 000 - COMES: WARHAMMER KILL TEAM

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(Edited)

Warhammer KILL TEAM from my perspective:

Greetings, dear friends, and the amazing Hive community! I'm back with something different from my usual Warhammer 40k battles in dark corridors, abandoned ships, and desolate worlds. Allow me to introduce you to Kill Team!😁

(Image:gamesworkshop killteam)

So, what exactly is Kill Team? It's a tabletop skirmish game within the Warhammer 40,000 universe. Unlike regular Warhammer 40,000 games, which feature massive armies with various units, vehicles, and characters, Kill Team focuses on small groups of soldiers facing off against each other.

How does Kill Team work, you might wonder?
Well, in Kill Team, you'll experience alternating activation for shooting and combat, demanding your constant attention throughout the game. Your turn will come around swiftly, so every decision and casualty carries significant weight.

Kill Team offers a wealth of tactical depth. With only a handful of models on each side, every loss hurts, and every choice is crucial.
In essence, Kill Team is skirmish combat for the Warhammer 40k tabletop but with a focus on individual models rather than large-scale units like in 40k.

It's a game of tactics more than strategy, emphasizing micromanagement of models rather than macro-level planning and strategy.

I had the privilege – or should I say, the pleasure – of playing Kill Team over the weekend at my local hobby store in Cape Town, South Africa. They hosted a "learn to play" day, introducing more people to this fast-paced and engaging tabletop skirmish game.

We had around 10 participants, resulting in a total of 5 matches. Our journey began with Rob Hunter, an experienced Warhammer 40k player well-versed in Adeptus Mechanicus, Eldar, and Space Marines. Rob is eager to expand the Kill Team player base and organize tournaments.

He started by providing us with a comprehensive overview of Kill Team, explaining the various rules and fundamentals. I quickly realized I needed to set aside my 40k knowledge and focus, as Kill Team offered a distinct experience. Teams were formed, and we dived into the action.

My first game:

Since I didn't have my own squad of models, I borrowed some Space Marine Heavy Intercessors (who aren’t great since their rules were from the first version of Kill Team). The only ability or strategic ploy I had was Bolter Discipline (can shoot twice).


(Image Credit: https://www.games-workshop.com/)


(Images source: wahapedia)

My opponent fielded a more recent Kill Team, the Phobos Strike Force, boasting intriguing abilities like Vanguard.(extra moves and actions)

(Image Credit: https://www.games-workshop.com/)


(Images source: wahapedia)

Our initial games progressed slowly as we all familiarized ourselves with the rules, and Rob was there to answer questions and guide us along. With a total of 4 turns, we picked up the pace by the second turn, understanding our units, abilities, and the game's mechanics.

I had a promising start with the Intercessors, leading in the first and second turns with scores of 4-3 and 4-3, respectively. However, as we entered turn 3, the tide shifted in favor of the newer Kill Team, and you could see the Phobos team's skills shining through as they secured objectives and eliminated two of my models.🙂

Nevertheless, I continued to earn 2 points each round while eliminating all but two of his models. The game concluded in turn 4, with a final score of 13 to 10, as my opponent emerged victorious.😑

What an enjoyable experience it was, engaging in this compact yet highly tactical tabletop game of Warhammer. I'm eagerly anticipating starting my own Kill Team – perhaps a Phobos, Reiver, or Deathwatch team? I have the units; now, it's just a matter of making a choice and getting started!😃

Thanks for joining me on this adventure!
Until next time - Peace😀✌️!
@XenoWolfza🐺



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Oh! VERY cool post!

!LUV
!LOLZ
!PIZZA

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