Release | Adventures Of The Lost Fighter

avatar
Authored by @enjar

Adventures Of The Lost Fighter.png

Hack and slash your way through over two dozen handcrafted areas in this single-player browser ARPG.

One day you find yourself lost in a strange land with little to your name. Thanks to a helpful wonderer you are given some direction on where to find a weapon, a piece of armor, and vague direction to take to find a town. Other than that, you are mostly on your own.

Adventures Of The Lost Fighter Hills.png

The main storyline is entirely vague and could even be overlooked if you are not paying attention. It leaves more questions if at all anything. As if this is just the beginning of something greater to come one day? Leaving the adventure more focused on exploring and going about it their way.

Instead of forcing the main adventure down a questline. The game is filled with several different types of side quests. Many different characters are in different stages of their lives and their underlying professions. While other characters you find have been struck by unfortunate situations.

Not everyone requires help or has fallen misfortune. Merchants can be extremely mischievous in the fact that they are already ripping you off in buying and selling. They might even decide that deal was not good enough for them and give you even less of a deal than you were expecting with no recourse on your part and no hint by them. It’s best to hope they don’t downright rob you.

Adventures Of The Lost Fighter dry.png

Like many ARPGs you can choose to play casually clearing every single monster in a zone, every cave, and dungeon you find. Just don’t spend too much time as monsters will respawn after sitting in a zone for a while. Alternatively, you could try to kill the bare minimum and hope that luck is on your side to drop weapons and gear you need to further progress along as quickly as possible.

While death is not a permanent thing in this realm. It will set you back even more so if you are a bit forgetful.

While in some areas you will find there are several different paths to take forward. Some will be deadly to an unprepared adventure. Others will only be slightly harder without it being exactly clear which one should have been taken first. As either path had its pros and cons for taking it first but you can travel both.

While some monsters you will be fighting alone and with ease. Others if not approached tactfully will trigger many from the surrounding area to gang up to take down the adventure. While not all mishaps are a death sentence they can become quite resource intense depleting important supplies needed for much later into the game.

Sharing My Experience About Creating The Game

This game was created as a side project that first started as a weekend exploration into a game engine that I had never used before called 001 Game Creator. I shared my struggles and triumphs in a series of posts.

Adventures Of The Lost Fighter winter.png

These posts range from the early stages of getting started in a new to me game engine up to release. Along with developing the different zones, setting up quests, dealing with 2D elements that as a 3D game developer I have not encountered. Finally, balancing, bug fixes, and a few patch notes as well.

Adventures Of The Lost Fighter lost.png

Game Features:

  • 9 main zones
  • 1 Town zone
  • 17 caves and dungeons
  • Over 50 items to loot
  • Over 20 quests
  • Dishonest merchants
  • Monsters respawn after sitting in the zone for a short

Final Thoughts

Adventures Of The Lost Fighter running.png

If this game does well I’ll consider expanding on it by creating further content for it. Such an update will more than likely be a downloadable game over continuing to use HTML5 as that has presented some interesting bugs that are out of my control. Along with challenges for the size of the game I’ve created so far.

Other Content

Information

The content was written by @Enjar of @Enjargames.

Adventures Of The Lost Fighter is playable on Itch.



0
0
0.000
5 comments
avatar

Workable version of your game - big news and congratulations!

What does 'game does well' mean? Could this be a money maker?

0
0
0.000
avatar

If the game dose well enough to cover my development costs and time spent on it I’ll consider creating an expansion for it. If not it was a fun side project but I have other things I’m involved in.

I might try putting this project up on other sites than itch and see how that goes. There are still more things this project can help me learn and understand in the indie game environment.

After some time I’ll write a post going into further details about using the game engine, its faults, how the project went and some other details. Itch seems to call such a post a “postmortem” but I thought that meant going over a projects failures and death. They word it as something you write after completing a project.

0
0
0.000
avatar

LOL indeed, in the lifecycle of project development, post mortem refers to the finality of the process, not necessarily of the project itself.

Happy to hear that itch gives some options for monetization!

0
0
0.000
avatar

Congratulations @lostfighter! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s):

You received more than 50 upvotes.
Your next target is to reach 100 upvotes.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Check out the last post from @hivebuzz:

Hive Power Up Month Challenge 2022-01 - Winners List
Be ready for the next Hive Power Up Month!
Hive Power Up Day - February 1st 2022
Support the HiveBuzz project. Vote for our proposal!
0
0
0.000