Zombie Adventure (Clueless) - Game 94 - Day 8 (Apr. 17, 2024)

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Affiliate program links you may wish to take advantage of:

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ZombiBanner4.png

Objective:

Gather clues, solve the puzzle and follow its instructions.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem New content updated within 10 seconds.
on Hive New content updated approximately every minute.

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • Zombies preexisting on the board move toward the players.
  • Spawn rolls are: 5,2,3 so runner, nothing and walker spawn.

G94Apr17.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


MoreSP.jpg

SteemGCs.png



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41 comments
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Player No. 11 (order No. 1)

Bonus roll: 18
Action 1: Use the CZ 550 to shoot the runner 2 spaces north. Roll 5 and kill it.
Action 2: Move north.
Action 3: Move north.
Have some !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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I found nasty month-old leftover mac and cheese in the fridge.
It was a case of age-related macaroni degeneration.

Credit: reddit
@happyme, I sent you an $LOLZ on behalf of secret-art

(1/10)
Delegate Hive Tokens to Farm $LOLZ and earn 110% Rewards. Learn more.

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Thank-you for the !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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(Edited)

PIZZA!

$PIZZA slices delivered:
@happyme(3/15) tipped @aussieninja
happyme tipped jfang003
secret-art tipped happyme
happyme tipped secret-art
jfang003 tipped happyme

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Hmmm, will the notes spell LEAVE?

Player No.6 (order No. 2)

Bonus roll: 10!!!!!!!!!!!!!! Extra Action!!!!!!!!!!!!!!!!!
Action 1: Swing my axe at the Hulk (rolled a 3) - MISS!
Action 2: Swing again (rolled a 4) - SLICE! 2 damage!
Action 3: Move South.
Action 4: Move East.

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(Edited)

Player No. 7 (order No.)

Bonus roll: 17
Action 1: Swing axe at the door north of me. Rolled a 4 and destroyed it. Rolls starting from the square north of me and then going clockwise. Rolled 4, 6, 6, 4, 1, 2. So walkers in the two middle squares and hulks in the two east most rooms.
Action 2: Shoot the walker north of me. Rolled a 1 and missed
Action 3: Shoot the walker north of me. Rolled a 4 and killed it.

!LUV

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