Enjoy The Day - A 5 Minute Freewrite

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(Edited)

Courtesy of Pixabay


“... just remember to enjoy the day. I know you’re nervous about having to go up in front of the entire kingdom to marry Crista, but you love her.” Torren patted his friend on the shoulder reassuringly. “I know you can do this. It’s just one day and then it’s over. But it’s a party for the two of you so remember to enjoy it.”

Dennel smiled at his friend and clasped him on the shoulder in return. “I know, my brother. But you’ve seen me give speeches before. The last time I messed up my own father’s name. The king!”

Torren started laughing at the memory of Dennel calling his father King Koko-Korimon in front of the grand council of Neti. “Oh my, I almost forgot about that. Your face was the same shade of red as the cloak you were wearing. It was very amusing to watch.”

5 minutes is up

“I know, I heard the laughter.” Dennel said, his shoulders slumping a bit. “Father sent me to an elven teacher after that for speech lessons. I guess we’ll find out tonight if they pay off.”

Torren started to walk to the door, “I have to go check on the other guys, Dennel. You make sure to wear the full regalia today. Don’t forget your necklace like at the rehearsal. This has to be perfect. The kingdom is relying on this union. Thank the gods it is one built on love.”

End of the freewrite


Thank you for taking the time to read this short little scene of a Prince on his wedding night. I have decided to use these prompts to flesh out the world my fantasy stories and games take place in. The world is called Eca and I have a basic map and territories drawn up, but after moving away from my D&D group I hit a roadblock of development since I didn’t have any players to use my world. Now I want to use my world for writing as well as games, so I am picking up the torch once again to start the worldbuilding process.

Eca - The continent on which my stories take place. Overall world, unnamed as of yet.
Neti - A small country on the east of Eca, surrounded by the larger nation, Paka Lanpau
Dennel - Prince of the Neti royal family and heir to the throne
Torren - Best friend of Dennel, son to a nobleman
King Korimon - The Neti king for 20 years. Well-liked by his population
Crista - Princess of the Paka Lanpau kingdom

This scene is historical in nature, taking place well before any of the actual stories I write in the world have happened. This scene symbolizes the longstanding alliance between Neti and Paka Lanpau. Neti would go on to change its governing style in later years to be one closer to a corporate democracy where yearly earnings dictate your seat on the grand council. I feel like this country could be fun to explore as players in an rpg, especially at higher levels if you have creative people that want to run merchant empires in between large campaign arcs.


The Worldbuilding Community proudly supports #freewritehouse and the #freewrite contests they run.

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Enjoyed your story. Glad to see you doing the freewrites.

On thing is the photo- It is lovely but if it isn’t your own you need to source it.

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Sorry, I'm new to markdown and forgot to do that one. I'll update it now. But...

Screenshot 20200127 at 1.44.52 PM.png

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(Edited)

It will take awhile to get the hang of things. You still need to acknowledge where you got it.
I see you got it. 😊

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Very well written @worldbuilder, and a really interesting story that seems to have a lot of intrigue, and I am a sucker for fantasy, just a tip for moving forward is to also link to the earlier parts so people can easily find them and read the whole story, it's awesome.


This post is AWESOME!

It has therefore got a manual 100% upvote from @thisisawesome, for the Awesome Daily Upvotes in category Freewrite, I give out 1 such vote in that category per day, plus 4 more in other categories, and your post will also be featured in today's Awesome Daily report for more visibility.

The goal of this project is to "highlight Awesome Content, and growing the Steem ecosystem by rewarding it".

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I would be nervous if I have to do anything in front of the whole kingdom lol

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An interesting story and good you added some extra info. It makes it easier to understand. Thanks for sharing.
!trdo and 💕 and have a great day.

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Sounds like an interesting world you've got going here. I know nothing about games, so those bits of your post lose me, but the actual story is very good!
I'm here to deliver the Tuesday prompt so please write us another!

https://steempeak.com/hive-161155/@mariannewest/day-830-5-minute-freewrite-tuesday-prompt-describe-what-you-see-at-10-am

Also, don't forget to read the latest posts from our new page
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Click the graphic to join in the fun!

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Delivery accepted.

Tabletop RPGs are like board games mixed with storytelling but in a collaborative world where the player's choices affect the entire storyline. Tabletop RPG players, actually the people running tabletop RPGs, often homebrew or make their own fantasy, modern, or sci-fi worlds much like writers crafting the realms in which their stories take place. They often put in as much effort as your average author and they do it for an audience of only 3-5 people. Game sessions are often well over 4 hours in length, probably averaging close to 6 hours. The people meet up at board game stores as well as each others homes roughly once a week. It's quite the fun hobby, and for a writer, your friends can often be a wonderful fountain of ideas for the worlds you write for.

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And, on top of all this, not all of these things are necessarily true about all tabletop role-playing games.

Some of us have written setting developments which are intended for audiences of much larger size, whether it be role-playing LARP groups of 25 to 30 or for publication to the entire industry of hundreds to thousands. Simultaneously, there are tabletop RPGs which require and demand no set up at all from anyone – just the players at the table create the experience and the world in which they are playing as part of play.

Some games are prone to long, sprawling sessions of more than eight hours at a sitting, some are very traditional in sticking to 4 to 6, and some are hyper-focused on providing a very specific experience within the course of an hour or two. Some games particularly focus on campaigns which run for tens, hundreds, and sometimes even thousands of individual sessions – and some are intended to be one shots where the players engage in this one momentary story and never come back to it.

A number of well-known science fiction and fantasy writers got their start playing role-playing games and fictional lysing those experiences, Stephen Brust effectively just translated his variant D&D world into the Dragonaera Chronicles. I wouldn't even want to start trying to figure out how many science fiction stories over the last 30 years or more got kicked off by people's Traveller campaigns.

Not trying to step on your toes, but tabletop RPG and wargame design is kind of my thing and I like to remind/inform people that the hobby may be dominated by very traditional game architectures but there is a vast diversity of available ways and means to play, some of which are often superior to what mainstream expectation is.

I do have a Tabletop Role-Playing Community on the Steem blockchain, making some use of the Community mechanics we have in place (though real life things got in the way of producing content over the last couple of weeks), so if people have interest in tabletop RPGs, feel free to pop over there and drop a line. I'm hoping to get back on the horse with content at least twice a week coming up soon.

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Oh man, you said it better than I ever could have and I'm guessing you've got a vaaaaaaast amount of knowledge on the subject(s) than I. I have only recently gotten into TTRPg with Critical Role and The Adventure Zone, so I'm still fresh meat in the rpg grinder lol. Thank you for the comment and I'm totally joining your community.

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I've been engaged with the role-playing games industry (such as it is) since before there was the web. Which probably dates me pretty horrifically. I wrote a little bit for White Wolf during the 90s, did a little thing for Big Eyes Small Mouth, and a whole lot of consulting on other products along the way. My bedroom is a disturbing library of role-playing games and wargames from the last several decades, and I really appreciate the modern move toward electronic distribution and storage. It means I get to have a lot of things at my fingertips without having to put up any more bookshelves.

There is something really important to keep in mind about this new "public performance"-style of role-playing game, and that is that it's not really something you can aim to reproduce at your table. In fact, they have a lot of terrible habits that make for great and compelling viewing but for lousy play. Lots of railroading, meta-gaming, and other things which often remove the sense of playing in the moment, which make them really hard to watch for me. I have had more enjoyment watching people livestream their Warhammer 40K tabletop battles than I have watching people role-play in these large, critically acclaimed presentations.

Add that to the fact that I've largely gotten away from what is considered "traditional gaming" for the most part in favor of things which are GM-less, often randomizer-less, and almost entirely unplanned and it's been a long time since I've been their target demographic.

Come on over and join the Community, look at some of my back postings on the Steem blockchain because I've written about RPGs a lot more than the Community has been around, and hopefully you'll find something you find interesting. If you get really bored you can watch/listen to some of the actual play bits my group did on Youtube years ago.. In particular the Kingdom and Microscope bits might break your brain, being pretty different architecturally than many trad games.

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Will do man, will do. @oblivioncubed, we got us a true honest to god #OldGuard here man. You may want to pick Lex's brain sometime about ttrpgs.

I have noticed that the "gotta be Matt Mercer" performance style of play does not really mesh as well as you'd expect at the table. It can work well if the player is engaged in the world as well as being an actor within it, though. If you have players willing to put in some after-hours time, which I think those shows rely heavily upon, it can pay off in spades and they are almost ghostwriting parts of the campaign for you.

I will definitely check out the liveplays of Kingdom and Microscope. Wow, 2013. I'd consider that to be ahead of the game for posting ttrpg's online. I sure didn't know that was a thing back then!

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Will do man, will do. @oblivioncubed, we got us a true honest to god #OldGuard here man. You may want to pick Lex's brain sometime about ttrpgs.

I think it might be more accurate to just say "I'm old" rather than "old guard."

On the positive side, that just means that I've seen all of the big mistakes that you can make it a gaming table – albeit doesn't mean that I don't still make all of those mistakes in one form or another. I've just seen them happen before. That's where the challenge is.

I have noticed that the "gotta be Matt Mercer" performance style of play does not really mesh as well as you'd expect at the table. It can work well if the player is engaged in the world as well as being an actor within it, though. If you have players willing to put in some after-hours time, which I think those shows rely heavily upon, it can pay off in spades and they are almost ghostwriting parts of the campaign for you.

Part of the way that those shows pull off the coherent narrative so consistently every time is not just having the players engaged in the world – but sitting down before the show and effectively sketching out what's going to happen during the show. There is a definite aspect of improv performance but that performance is not born from both the GM and the players doing the age-old dance of reacting to one another but instead there being a relatively set narrative being pushed top down and the players improvising within that framework.

And interestingly enough, that is a very antithetical mode of play taken in the context of the traditional game designs that they pretty much throwdown. It is very much the difference between gaming-as-performance and gaming-as-game. For the most part, they are not playing the game in order to find out what happens to their characters or to the setting, the playing of the game provides a contextual excuse for them to interact with one another on camera.

That's an important distinction to make because a lot of more modern game designs have a strong player-interactive nature (often referred to as "story gaming"), to the point where in several there is no GM-role whatsoever – but even in the most narrative, most decentralized power game architectures, you don't have the same dynamic as you see in the "performative gaming" that you see being streamed.

While I would never deny the entertainment power of their shows, I don't think they're doing as much good for the gaming hobby as it's often said because the unrealistic expectation of experience can really be disappointing. I've met people who were really put off on gaming in general for themselves after having watched a number of shows, picked it up to play themselves, and discovering that the experience at the table really has very little in common with what's being presented.

I will definitely check out the liveplays of Kingdom and Microscope. Wow, 2013. I'd consider that to be ahead of the game for posting ttrpg's online. I sure didn't know that was a thing back then!

I've been playing tabletop RPGs online since the early 90s, back when the best tool for managing a shared experience was a text-based MUSH/MUX with some roughly implemented game mechanics tools. It's not so much that people weren't playing tabletop RPGs with digital intermediaries that whole time, it's that it was much harder to record and share those experiences back then. The rise of podcasting followed by the rise of easy video casting really changed the kind of things that we could share with one another in the hobby.

I will be the first to admit that the stuff in those videos is pretty rough in terms of presentation, but it does reflect actual gameplay experiences and the sort of thing that can happen at your table. I keep meaning to get back to doing some more of that, but other things keep getting in the way. You know how it goes.

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