Gamification Of Everything

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(Edited)

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Cryptocurrency is presenting us with interesting options. There is the possibility to improve user experiences by gamifying the platforms they are using. What makes this unique is the fact that crypto platforms built on Steem come with rewards. Hence, the gamification means providing users with more ways to profit.

As we march forward into Web 3.0, we see this take on entirely new possibilities. The lines we see in life are going to get blurred. This offers tremendous opportunity for people.


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i got some kewl gamification ideas - i'm trying to put it into some code, but only have a couple hours here and there really slows me down.

it's going to be so nice when all these magic internet beans take off and i can buy servers and write code ;)

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I look forward to it too since we need more gamification on Steem. All ideas are welcome and worth a try.

Posted via Steemleo

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I think the idea of getting crypto for giving your attention to content is definitely the future of media on the internet. Just not sure that any of the platforms that exist now will be the ones that survive.

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It is an interesting paradigm. As cryptocurrency and tokenization occur, we see the games everywhere in life.

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Summary:
In this video, Task discusses the concept of gamification in the context of blockchain and cryptocurrency. He talks about how these technologies can revolutionize user experience by rewarding participants for their efforts and engagement. Task highlights projects like ActiFit and games like Holy Bread and Splinterlands as examples of how gamification is being implemented and how participants can earn rewards through these platforms. He also delves into the idea of predicting markets, emphasizing the potential for gamifying opinions and viewpoints. Additionally, Task touches on the topic of Tesla's recent stock surge and discusses how disruptive technologies like cryptocurrency and blockchain are currently undervalued but likely to gain more recognition in the future.

Detailed Article:
Task delves into the concept of gamification in the context of blockchain and cryptocurrency technologies. He expresses his belief that gamification will become increasingly prevalent in the next decade or so due to the potential of blockchain to transform various aspects of our lives. Task explains that gamification involves rewarding users for their attention, efforts, and participation, ultimately enhancing the user experience. He mentions the early stages of this technological revolution, often referred to as Web 3.0 or Industrial Revolution 4.0.

Task provides examples to illustrate the implementation of gamification. He discusses ActiFit, where users can earn rewards by engaging in activities and purchasing booster packs. Task mentions his personal experience with ActiFit, indicating a high return on investment due to this gamified process. Furthermore, he mentions projects like Holy Bread and Splinterlands, highlighting how in-game assets can hold real-world value and potentially lead to substantial earnings for successful players.

In addition to discussing specific projects and games, Task delves into the broader implications of gamification. He explores the idea of gamifying opinions and predictions by utilizing blockchain technology to create prediction markets. Task emphasizes the importance of user engagement and creativity in boosting earnings and rewards through gamification.

Moreover, Task references the recent surge in Tesla's stock and Elon Musk's disruptive influence in the auto industry. He reflects on how disruptive technologies, like cryptocurrency and blockchain, may currently be undervalued but are likely to gain mainstream recognition in the future, similar to Tesla's evolution from a divisive stock to a widely accepted disruptor.

Overall, Task's discussion highlights the transformative potential of gamification in conjunction with blockchain and cryptocurrency technologies. By demonstrating real-world examples and exploring the broader implications of these innovations, Task provides insight into how gamification could revolutionize various industries and user experiences in the future.

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