Zombie Adventure (Déjà vu) - Game 57 - Day 9 (May 5, 2021)

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ZombiBanner3.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

noteR.png
noteL2.png
noteL1.png

Police turn after the players made their moves:

  • The injured sergeant chases P6 and moves E, E, E.
  • The trainee follows the sergeant and moves E, E, E.
  • The sergeant in zone 1 shoots at P7 and P12, rolls 1,3,5 hitting (1,7) P7.
  • The rookie in zone 1 moves east and shoots at P7 and P12, rolls 6,4 hitting (2,2,4,8,11,9,4,1,5,2,1,4,8,1,11,3,3,7) killing P7 and P12.
  • The injured rookie at the police car shoots at P1 and P11, rolls 4,5,2 hitting (1,10,4,2,1) injuring P1.
  • The found sergeant shoots at P5 and P10, rolls 2,5,2 hitting (3,9,2,12,6,11,5,10) P5.
  • Rolls for spawning zones are 5,1 so a rookie and nothing spawn.
  • You need to kill off some coppers because this takes way too much time to update! LOL

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57May5.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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50 comments
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Player No.6 (order No. 1 )

Thanks so much for the support P5, P10 and P2!

Bonus roll = 19
Action 1: Shoot Sergeant and Trainee with my shotgun (rolled a 6)
Action 2: Shoot Sergeant and Trainee with my shotgun (rolled a 4)
Action 3: Shoot Sergeant and Trainee with my shotgun (rolled a 2)

Sergeant should be down and Trainee has one wound left...

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NICE! You gained another life energy point.
!ENGAGE 15

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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(Edited)

Player No. 12(order No. 2)

Bonus roll = 16. I figured that would be my fate, shot down by the coppers. But wait I'm alive, back where it all started, I can get my revenge on them now!!!
Action 1: Move West
Action 2: Pickup Pistol
Action 3: Shoot the Rookie = 1. Hum..... Once again my demented zombie brain envisioned a much cooler !ENGAGE 25 'ment with that cop. Oh-well I will just sip some !BEER and wait for these coppers to shoot me down again ;)

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That's the problem with zombie brains... they can only comprehend the desire to kill and eat... consequences don't come into focus very well.
Thank-you for the !ENGAGE 25 and the !BEER.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

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(Edited)

Player No 5. (order No.3 )

Bonus roll = 1 That I think means something scrolling back to see...Can't miss...
Action 1: Attack the sarge, rolled...who cares I Can't Miss Pay back on the sneaky copper
Action 2: Attack the Sarge rolled (3) I guess the can['t miss only counts on first attack
Action 3: Attack the Sarge rolled (5). Yes those bats can do some damage unfortunately not enough the Sarge staggers about bleeding from a wound over his left eye and one over his right eye. It is now up to player to 10 to deliver the killing blow.

I !ENGAGE 20, and now get to watch the rest of the show while sipping on a !BEER and munching day old !PIZZA


Posted via proofofbrain.io

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Thank-you for the !ENGAGE 25 and the !BEER and pizza.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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I suspect the maximum engage you can give to an article is 15. I don't think I have seen any show up over that amount; they just fail to show up at all.

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I think it was because I had to edit the comment so it may not have come through.
!ENGAGE 20


Posted via proofofbrain.io

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You may be correct. It came through this time. So 20 can be done, but I believe that must be the maximum allowed.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No. 11 (order No. 4)

Bonus roll = 20 (double damage) NO!!!! How do I actually use that? I'm too far away to benefit from it. I would cry if I had the ability to feel sorrow, but my zombie brain is just too foggy for deep thoughts. I can only think about the prospect of getting at the brains of the closest target and it is already near death. The blood puts me into a frenzy and I attack for all I'm worth.
Action 1: Swing my axe at the wounded rookie, roll 4 and put it out of its misery, slurping as much brain juice as I can.
Action 2: Move west.
Action 3: Move north into the relative safety of the building. I'm hoping to be able to grab one of the rifles.
!BEER !ENGAGE 15

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Thank-you for the !ENGAGE 25 and the !BEER. Too bad about the wasted bonus. I !LUV the commentary.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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You earned a life force and used 4 to regain 1 life point.

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Congratulations @happyme! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

You made more than 16000 comments.
Your next target is to reach 17000 comments.

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Player 10
Move south south south

!LUV
!PIZZA
!BEER

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Thank-you for the !ENGAGE 15, !LUV, pizza and the !BEER

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Player No. 2(order No. 5)

Bonus roll = 3
Action 1: North
Action 2: North
Action 3: East

!BEER
!WINE
!PIZZA
!LUV

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Thank-you for the !ENGAGE 15, wine, pizza, !LUV and the !BEER

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P1
d20:8
The rookie is dead, eh?
I guess I toddle toward the runner
Action 1 go west
action 2 go west
action three chomp (5)

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Player No. 7 (order No. ?)
Bonus roll = 8
Action 1: Move west
Action 2: Move west.
Action 3: Move west.

I'll stall the zombies.

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