Zombie Adventure (Déjà vu) - Game 57 - Day 11 (May 7, 2021)

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ZombiBanner4.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

none.

Police turn after the players made their moves:

  • The injured sergeant in zone 1 shoots at P7, rolls 2,5,2 and does 1 damage to P7.
  • The rookie in zone 1 shoots at P7, rolls 6,3,1 doing 1 more damage to P7.
  • The trainee in zone 1 moves east, swings its baton at P7, rolls 2,1 and misses.
  • The injured sergeant shoots at P2, rolls 6,4,6 killing P2.
  • The injured trainee moves S and swings at P10, rolls 2,2 and misses.
  • The sergeant in spawn zone 2 moves E, E, E.
  • Rolls for spawning zones are 5,4 so a rookie and a trainee spawn.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57May7.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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42 comments
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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

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Player No.5 (order No. )

Bonus roll = 2, I can't believe I am first today
Action 1: Move North
Action 2: Move North
Action 3: Move North

I step up into the fray, to tired from todays actions to !ENGAGE 15. I Sit and prepare to watch the remains of the day while I sip a little !BEER and munch some...who the god knows how old...!PIZZA. I hope things go well for player 10, may the dice gods look over them.


Posted via proofofbrain.io

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Thank-you for the pizza, !BEER, and !ENGAGE 20.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No. 11 (order No. 2)

That injured sergeant has been doing too much damage and needs to be stopped. I'm going to try my best to persuade the dice-god to allow me to clean up some of those coppers. Drat! Had I known I would be safe on the street I could now take the gas and torch and throw it into zone 1. Since I'm too far away, I will leave that job to someone else. Instead, I will go for the rifle and see if I can take out that sergeant.
Bonus roll = 1 (can't miss) Nice!
Action 1: Move south.
Action 2: Pick up the rifle.
Action 3: Shoot and kill the sergeant in zone 1.
!BEER and !ENGAGE 15

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You earned a life force.
Thank-you for the !BEER and !ENGAGE 20, !LUV

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Player No. 2(order No. 3)

Bonus roll = 17
Action 1: West
Action 2: North
Action 3: North

!BEER
!WINE
!PIZZA
!LUV

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Thank-you for the !BEER, wine, pizza and !ENGAGE 20.
!LUV the little dragon.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No. 12(order No. 4)

Bonus roll = 12, Ok here we go, I'm gonna try to burn these coppers. (Correct my actions if I get this wrong)
Action 1: Pickup gas and torch and make Molotov? (Not sure I can do all that in one move?)
Action 2: Move East
Action 3: Throw Molotov onto cops in spawn zone.

Once again my demented zombie brain is envisioning an amazing epic maneuver where I !ENGAGE 25 these coppers and burn them to crispy critters.
The most likely outcome is; I pick up the gas then the torch and blow myself up (We shall see; need the GM to adjudicate, in the meantime I will have a !BEER )

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Excellent work!
P11 could have used that rifle shot against the trainee instead, because the sergeant would have been toasted along with the others. Hopefully someone else takes out the trainee. Meanwhile, you earned 2 life energies.
Thank-you for the !BEER and !ENGAGE 25.

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Player 10
Pick up note and attach officers with my weapons

!LUV
!PIZZA
!BEER

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You have no weapons, so you may as well pick up everything (bat, gas, torch and scrap of paper) so that you have something to fight with.
Action 1: Pick up items.
Action 2: Swing bat at trainee, roll 6 and kill trainee (earn a life energy).
Action 3: No point in moving closer to the police so give P5 his dropped items and take the dead trainee's baton. I'll just call that one trade action.
Thank-you for the !LUV, !BEER, pizza and !ENGAGE 15.

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Player No. 7 (order No. 6)
Bonus roll = 16
Action 1: Pick up a pistol
Action 2: Shoot Trainee. Rolled a 3 so missed.
Action 3: Shoot Trainee. Rolled a 6 so hit.

Since the spawn zone is burning, I decided to hit the trainee for a bit. I fully expect to die so I can come back with full HP afterwards.

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Player No.6 (order No. 7)

Bonus roll = 9
Action 1: Move East
Action 2: Move North
Action 3: Move North

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