Player No. 12(order No. 4)
Bonus roll = 12, Ok here we go, I'm gonna try to burn these coppers. (Correct my actions if I get this wrong)
Action 1: Pickup gas and torch and make Molotov? (Not sure I can do all that in one move?)
Action 2: Move East
Action 3: Throw Molotov onto cops in spawn zone.
Once again my demented zombie brain is envisioning an amazing epic maneuver where I !ENGAGE 25 these coppers and burn them to crispy critters.
The most likely outcome is; I pick up the gas then the torch and blow myself up (We shall see; need the GM to adjudicate, in the meantime I will have a !BEER )