Zombie Adventure (Skyler Copycats) - Game 62 - Day 23 (Nov. 5, 2021)

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ZombiBanner4.png

Objective:

Kill all citizens and get off the map.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003, @oadissin, @shani.chaudhary and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

NPC turn after the players made their moves:

  • The sergeant from S.Z. 1 moves 2 east and shoots P12 (rolls 2) but misses.
  • The injured sergeant shoots P12 (rolls 4,5,2) and does 2 damage to P12.
  • The trainee from S.Z. 3 moves east, east, north.
  • The injured man moves south and attacks P6 (rolls 2,1) missing twice.
  • The remaining 2 trainees move toward players 2, 10 and 11 and attack (roll 1,3,2,3) missing all attacks.
  • 2 police get out of the car at S.Z. 2 (2,2) OK, that was unexpected, so the car was never there I guess! It must have been a GHOST CAR!
  • Spawning rolls are 4,4,5 so a trainee, a trainee and a rookie spawn.

G62Nov5.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll:
Action 1:
Action 2:
Action 3:


MoreSP.jpg

SteemGCs.png



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36 comments
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Player No. 12(order No. 1)

Bonus roll: 2, What is with always being one away, haha.
Damn these evil coppers are blasting away at me. I guess I can act as a distraction until my companions can take out those evil civilians. I heard these people are so bad they won't allow anyone to eat !PIZZA or drink !BEER in there town. That is totally despicable.
Action 1: Shoot the Injured Sarg = 4. !BOOM! down he goes.
Action 2: Shoot the other Sarg = 4. Oh yea 1 more damage
Action 3: Shoot him again = 4. Ok now that is weird (3 fours in a row) Got to !LUV it.
I hope someone can help me out here, maybe I can survive one more day...

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(Edited)

PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA!

PIZZA Holders sent $PIZZA tips in this post's comments:
happyme tipped secret-art (x1)
happyme tipped badpupper (x1)
@happyme(6/10) tipped @bashadow (x1)
happyme tipped hhayweaver (x1)
hhayweaver tipped happyme (x1)
bashadow tipped happyme (x1)
happyme tipped aussieninja (x1)
badpupper tipped happyme (x1)
secret-art tipped happyme (x1)
happyme tipped jfang003 (x1)
jfang003 tipped happyme (x1)

Join us in Discord!

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Player No. 11 (order No. 2)

Bonus roll: 17
Action 1: Axe the trainee in my space (6) doing 2 damage.
Action 2: Again (2) for a miss.
Action 3: Again (4) for a kill and 1 damage to the other trainee with swing-through.
That was an !ENGAGE 20 ing encounter. Now to replenish my energy with !BEER and a !PIZZA. I just !LUV my meals after a day of killing.

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Player No.6 (order No. 3)

Bonus roll: 4
Action 1: Shoot the injured man with my shotgun (rolled a 1).
Action 2: Shoot the injured man with my shotgun (rolled a 4) - Double damage in the same square.
Action 3: Shoot the trainee at SZ2 with my shotgun (rolled a 4).

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Player No. 2 (order No. 4)

Bonus roll: 12
Action 1: I swing my bat at the trainee that player 11 wounded. I roll a 2, missing.
Action 2: I swing again. I roll a 3, missing.
Action 3: I swing once more. I roll a 6, dealing 1 damage to the trainee. The Trainee has two damage against them.

!BEER
!WINE
!PIZZA
!LUV
!HYPNO

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If you used the CZ 550 or your shotgun, you would do 2 damage per hit, so I made the switch for you and you killed the trainee, earning a life force.

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Player No. 7 (order No. 5)

Bonus roll: 16
Action 1: Move East
Action 2: Move East
Action 3: Move North

I am moving in to help with the zombies near the center of the map. !LUV !PIZZA

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Player No. 10 (order No. 6)

Bonus roll: 7
Action 1: Use the CZ 550 to shoot the trainee to the south (4) and do 2 damage.
Action 2: Shoot again (3) and miss.
Action 3: Shoot again (3) and miss.

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(Edited)

Player No.5 (order No.7 )

Bonus roll: - 18 - Stuck on 18 again, such is life always on a cusp !ENGAGE 15
Action 1: Search car You found a cross bow I leave it
Action 2: Search car You found an axekeep it.
Action 3: Searching over, move north, eat !PIZZA and sip !BEER !LUV that combo.

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