Zombie Adventure (Minting madness) - Game 58 - Day 56 (July 10, 2021)

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Affiliate program links you may wish to take advantage of:

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  • Atomic Wallet A multi-coin wallet. Under the AIRDROP tab, enter 197SDS as the PROMO CODE to get your bonus.


ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • Zombies pre-existing on the board move closer to players.
  • Rolls are 5,6,2 so runner, hulk, nothing spawn.

G58July10.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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36 comments
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Player No. 11 (order No. 1)

Bonus roll = 17
Action 1: Take the coin.
Action 2: Move east.
Action 3: Move south.
!BEER
!LUV

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Player No.5 (order No.2 )

Bonus roll = 5 not a bad number, not a good number, but a number none the less.
Action 1: Attack the runner with my shotgun - 2 - miss, that sucks, I fell asleep yesterday and forgot to re-check and comment.
Action 2: attack the runner again - 3 - Miss again, oh well one more chance.
Action 3: !ENGAGE 15 the runner with my shotgun, (maybe that will help, maybe not) - 5 - a hit and a breath of relief as the life force flows from it to me, I sip !BEER and munch on !PIZZA hoping I do not forget again to check back and make sure I comment. I could have been dead again.

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Player No. 2 (order No. 3)

Bonus roll = 20
Action 1: Shoot the walker to the south of me with my pistol. I roll a 1, missing it.
Action 2: Shoot again. I roll a 6, killing it.
Action 3: Drink some !WINE & !BEER while !LUV ing this !PIZZA

NoIdeaWhatThatTextSays.gif

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Player No.6 (order No. 4)

Bonus roll = 5
Action 1: Insert coin
Action 2: Pull lever
Action 3: Retrieve coin

I rolled a 5 on the D6 and an 8 on the D12, placing the newly minted HappyCoin at the square north of where P11 was before they started moving.

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Player No. 7 (order No. 5 )
Bonus roll = 1 (can't miss)
Action 1: Attack the walker with my shotgun. I kill it off since I can't miss
Action 2: Move West
Action 3: Move South

I managed to draw a no-miss bonus and kill off the zombie with ease. After walking for a little bit, I decided to eat some leftover discarded !PIZZA I found on the floor.

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Player No. 12(order No. )

Bonus roll = 4. Look there to the north one of those big sucker. I'm a pop that sucka', I'm a drop that sucka'
Action 1: Shoot Hulk to North = 1. Damn I missed that sucka'
Action 2: Shoot him again = 3. Dang, another miss. What is the deal with this sucka'. He wants my coins, that can't be allowed to happen.... DIE sucka'
Action 3: Shoot him again = 4. Haha, I hit that sucka', but he is still coming. Coming to steel my coins?

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