Zombie Adventure (Minting madness) - Game 58 - Day 53 (July 7, 2021)

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Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • Zombies pre-existing on the board move closer to players.
  • Rolls are 2,3,5 so nothing, walker, runner spawn.

G58July7.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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56 comments
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VOTE for Leofinance

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Player No. 11 (order No. 1)

Bonus roll = 18
Action 1: Take the coin.
Action 2: Move north.
Action 3: Move west.
!BEER
!LUV

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Sorry, out of BEER, please retry later...

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Player No. 12(order No. 2)

Bonus roll = 17. Coins, Coins, Coins.... Coin Madness. I heard another one around the corner I must rescue it from these zombie coin thieves.
Action 1: Move West. What is this, another one of these rotting coin thieves crawling out of the woodwork. What to do.... Do I save the coin or try and kill this evil, rotten, coin molesting zombie?
Action 2: Pull out my elephant gun and blast him (SZ2) = 6. SPLAT goes his demented, thieving zombie brains. Now I can save the smiley happy coin.
Action 3: Move North.

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Player No. 5 (order No.3 )

Bonus roll = 6 seems a guy just can not get a break with the dice gods lately.
Action 1: Sip on !BEER use my shotgun on the runner - 6 - yes the d20 god must be on vacation but d6 is still awake.
Action 2: Contemplate what to do as I eat cardboard !PIZZA waiting for the ringing to subside in my ears.
Action 3: Admire player 12's zeal when it comes to protecting them coins, while I look over at the mess I made of that zombie in SZ3 with my shotgun when I !ENGAGE 15 'ed him/her/it no longer distinguishable from what it had been at one time.

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Player No.6 (order No.4)

Bonus roll = 20 (Double Damage!)
Action 1: Insert coin
Action 2: Pull lever
Action 3: Retrieve coin

Just thought I'd make sure we've got a surplus of HappyCoins. I rolled a 1 on the D6 and a 6 on the D12, placing the coin in the room just south of SZ3.

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WARNING - The message you received from @mohandes is a CONFIRMED SCAM!

DO NOT FOLLOW any instruction and DO NOT CLICK on any link in the comment!

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Player No. 2(order No.5)

Bonus roll = 17
Action 1: West
Action 2: South
Action 3: Drink a !BEER and eat some !PIZZA

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!LUV
!WINE

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Player 10
move south east north

!LUV
!PIZZA
!BEER

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Player No. 7 (order No. 7)
Bonus roll = 11
Action 1: Aim my shotgun to the walker west of me. Rolled a 1 so missed.
Action 2: Aim my shotgun to the walker west of me. Rolled a 1 so missed.
Action 3: Aim my shotgun to the walker west of me. Rolled a 6 so killed the walker.

I took the time to kill off the zombie but it looks like my luck wasn't so great and it took 3 shots to kill the zombie. !PIZZA

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