Zombie Adventure (Minting madness) - Game 58 - Day 52 (July 6, 2021)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • Zombies pre-existing on the board move closer to players.
  • Rolls are 4,4,3 so walker, walker, walker spawn.

G58July6.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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56 comments
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Player No. 11 (order No. 1)

Bonus roll = 6
We seem to have almost enough coins among us that we can all have 7 coins, so I will pull one more time just for good measure.
Action 1: Take coin.
Action 2: Insert coin.
Action 3: Pull handle. Rolls are 4:3 for the coin location.
!BEER
!LUV

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!LUV
!PIZZA

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Player No. 12(order No. 2)

Bonus roll = 7. Looking around, I do not see any more coins. If only I could find some more, I really !LUV these coins. Suddenly I remember there was one in the building to the west, I must go and rescue it....
Action 1: Move South
Action 2: Move West
Action 3: Move South.
Ah, there is P5 and what, another one of these evil, vile, undead coin thieves. If only I had a little extra energy I would kill it dead. Maybe P5 can take care of it, I have to stay on my mission and rescue as many coins as possible.

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It was a close thing, but I slayed the mighty zombie, and took his life force, it was so different from this one, like he had a lust for his zombie ways, but now he is nothing but a rotting fillet.

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Player No. 5 (order No.3 )

Bonus roll = 18 - that is getting to be a to frequent number for me also I was hoping for one more not one less from yesterdays roll...oh well.
Action 1: !ENGAGE 15 the Walker to the east with my shot gun - 2 - dang.
Action 2: Sip of !BEER to steady shaky hands and try again - 3 - Not good. Munch on dead !PIZZA
Action 3: What the hell you only live once, shoot at the walker one more time - 4 - ....Whew, that was close, collapse to the ground and enjoy the rush of a zombie's lust for life flow into me.

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Player No.6 (order No. 4)

Bonus roll = 5

I'll produce another coin for good measure...

Action 1: Insert coin into the Mint Machine
Action 2: Pull the lever
Action 3: Retrieve my HappyCoin

I rolled a 3 on the D6 and an 8 on the D12, putting the new coin in the same square as P2.

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Player No. 2 (order No. 5 )

Bonus roll = 9
Action 1: Shoot the walker to the north of me with my pistol. I roll a 6, killing it!
Action 2: South
Action 3: Wait

RickyBerwickIsGod.gif

!BEER
!WINE
!PIZZA
!LUV

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Player 10
move west north pickup coin

!LUV
!PIZZA
!BEER

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Player No. 7 (order No. 7)
Bonus roll = 17
Action 1: Take coin.
Action 2: Move West
Action 3: Move North

All I need is one more coin to have 7 then I will head back to minting more coins. If I pick up any extras, I will pass them to other players if needed.
!PIZZA

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Sorry, out of BEER, please retry later...

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