Zombie Adventure (Minting madness) - Game 58 - Day 51 (July 5, 2021)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • Zombies pre-existing on the board move closer to players.
  • Rolls are 3,5,1 so walker, runner, nothing spawn.

G58July5.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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(Edited)

Player No.6 (order No. 1)

Bonus roll = 16 (Hahaha, where's the double damage now?)
Action 1: Shoot the Runner and Walker to my south with my shotgun (rolled a 1)
Action 2: Shoot the Runner and Walker to my south with my shotgun (rolled a 3)
Action 3: Shoot the Runner and Walker to my south with my shotgun (rolled a 4)

Blammo!

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NICE! You beat me to them. Now I can mint another coin instead. Thanks for the great help with that mighty shotgun. I feel a little inadequate with just a x-bow. I'm used to packing an elephant rifle, but couldn't find one this time.

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This little boomstick is my best friend (in this game).

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Player No. 11 (order No. 2)

Bonus roll = 12
Action 1: Take the coin from the machine.
Action 2: Insert the coin back into the machine.
Action 3: Pull the lever. Rolls are 1:5.
!LUV
!BEER

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!LUV
!PIZZA

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Player No. 12(order No. 4)

Bonus roll = 8. AhHa, Coins, Coins, Coins, Coins....... Happy coins ;-)
Action 1: Move North
Action 2: Move East
Action 3: Grab the Coin, drink a !BEER.
Oh, the coin madness... I !LUV those Beautiful, precious, smiley COINS!!!

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(Edited)

Player No. 2 (order No. 4)

[It seems like player 12 is actually order number 3]

Bonus roll = 16
Action 1: West
Action 2: North
Action 3: Shoot the runner with my pistol! I roll a 4, killing it.

untitled.gif

BEER
WINE
PIZZA
LUV
ENGAGE 15

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Thank-you for the !BEER, !LUV and !PIZZA.
!ENGAGE 25
Yes, P12 was actually 3rd.

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@happyme, sorry!

You can call the PIZZA bot a maximum of 10 times per day.

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Player No. 5(order No.5 )

Bonus roll = 19 - so I slowly approach the realm of double damage, maybe tomorrow.
Action 1: !ENGAGE 15 or not engage?
Action 2: I drink a !BEER and much some !PIZZA,
Action 3: and decide to sit tight and wait for the runner to come close.

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Thank-you for the !BEER, !LUV and !PIZZA.
!ENGAGE 25

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@happyme, sorry!

You can call the PIZZA bot a maximum of 10 times per day.

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Player 10
move north pickup coin move south

!LUV
!PIZZA
!BEER

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Player No.7 (order No. 6)
Bonus roll = 10 (extra action)
Action 1: Move North
Action 2: Move North
Action 3: Pick up coin
Action 4: Move South

I picked up the coin north of player 1 incase he comes back so he can pick up the coin right under him.

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P1 has 7 coins, so he doesn't need any more coins. Don't worry about him.
!PIZZA
!ENGAGE 25

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