Zombie Adventure (Minting madness) - Game 58 - Day 49 (July 3, 2021)

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Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • The lone hulk moves closer to players.
  • Rolls are 4,6,6 so walker, hulk, hulk spawn.

G58July3.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


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Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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(Edited)

Player No. 7 (order No. 1)
Bonus roll = 14
Action 1: Move South
Action 2: Pick up coin
Action 3: Move north

I picked up a shiny new coin today so I happily took out some !PIZZA to eat.

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You were first before me, not 7th.

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Sorry I fixed it. It was a copy paste error lol.

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Player No. 11 (order No. 2)

Bonus roll = 19
Action 1: Take the coin.
Action 2: Insert the coin.
Action 3: Pull the handle. Rolls are 2:8.
!BEER
!LUV

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Player No.6 (order No. 3)

Bonus roll = 20 (a few times in a row I think...)
Action 1: Insert coin
Action 2: Pull lever
Action 3: Retrieve coin

Rolled a 1 on the D6 and a 2 on the D12... so this new coin appears in the empty room south of P1.

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I was stuck on that 16 swing for awhile, a few real bonus numbers would be nice to have, a shame you can't save them for later.

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Seriously... I've spent 80% shotgunning zombies and 20% minting coins... and it's only during the 20% that I've gotten several double damage rolls.

Definitely agree that the dice do seem to get a little stuck... I've got 2, 4, 2 on that D6 so many times.

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(Edited)

Player No. 5 (order No.4 )

Bonus roll = 6 a nice number useless for a bonus but a nice number
Action 1: Use my shotgun on the Hulk to the east - 2 - Miss Damn to much morning !BEER
Action 2: Use my shotgun on the Hulk again - 5 - yes a good hit, I take a bite of stale !PIZZA
Action 3: !ENGAGE 15 the Hulk one more time and hope - 5 - Ah yes Sammy's favorite number 55. I can't believe two 5's in a row, I knew that bonus 6 was gonna pay off in the long run. I sit down and listen in my mind to Sammy's song I can't drive 55, as the life force of not an ordinary zombie floods my brain and veins.

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Player No. 2 (order No. 5)

Bonus roll = 2
Action 1: Insert a coin.
Action 2: Pull the lever.
Action 3: Retrieve my coin.

Rolls: 2,7

untitled.gif
"Not sure if he's celebrating or panicking."

!BEER
!WINE
!PIZZA
!LUV

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Player 10
Move east pickup coin move west

!LUV
!PIZZA
!BEER

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Player No. 12(order No. )

Bonus roll = 12. Oh I like that number. I wonder if that means good luck? Maybe one of those coins will fall right at my feet.
Action 1: Move West. What is this, a big gigantic coin thief to the north. He must die.
Action 2: Shoot the Thief (Hulk) = 6. Oh yea I hit him right in the chest but he is still coming. He is coming for my coins, I will kill him.
Action 3: Shoot the Thief again = 4. I !LUV when the bullet goes right through the eye, now he can no longer look at my coins. I should share some !BEER with my good smiley, coin friends.

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