Zombie Adventure (Minting madness) - Game 58 - Day 47 (July 1, 2021)

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Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • No zombies existing on the board.
  • Rolls are 5,4,3 so runner, walker, walker spawn.

G58July1.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


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Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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Player No. 7 (order No. 1)
Bonus roll = 1
Action 1: Move South
Action 2: Move South
Action 3: Move East

I am going to pick up some of the coins in the south east building since we have quite a few people spinning the slot machine.

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Player No.6 (order No. 2)

Bonus roll = 9
Action 1: Insert coin
Action 2: Pull lever
Action 3: Retrieve coin

Rolls were 1 on the D6 and 1 on the D12 so we've now got a coin in our starting square...

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Player No. 12(order No. 3)

Bonus roll = 1 (Can't Miss). They keep coming, one after another, these evil coin thieves. They will never get my precious Happy Coin, I will keep it forever..... Die you evil demented, vile, dead, coin thieves!
Action 1: Shoot the Thief (walker) = Can't miss. I !LUV when their brains splat on the walls.
Action 2: Shoot the other Thief (SZ3) = 4. Haha, another thief dead. I will sip some !BEER and polish my coin.
Action 3: My friend P5 @bashadow is he looking at my coin, does he want it? No he is my friend he would not take it from me.... would he?.... What is that I heard the tinkling of another coin hitting the ground to the west? I must go get it, I run to the WEST.

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No fear of me stealing the coin, I want brains, I feel a need to feed, I think the feeling is spillover from being dead but not zombie dead.

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Thank-you for the !LUV and !BEER.

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Player No.5 (order No. 4)

Bonus roll = 8 half of 16, some numbers are just bothersome.
Action 1: Looks like no life force chances, so no !ENGAGE 15 'ing to be done today
Action 2: Player 12 has moved out after the elusive shiny tinkling sound of a coin
Action 3: I sip !BEER and munch some !PIZZA guarding the block.

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Player No. 11 (order No. 5)

Bonus roll = 17
Action 1: Take the coin from the machine.
Action 2: Insert the coin into the machine.
Action 3: Pull the lever. Rolls are 2:9.
!BEER, !LUV, !PIZZA

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Thank-you for the !BEER !LUV and !PIZZA.

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Thanks for the !BEER, !LUV and PIZZA.
!ENGAGE 20

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Player No. 2(order No. 6)

Bonus roll = 17
Action 1: Insert a coin
Action 2: Pull the lever
Action 3: Retrieve my coin

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Rolls: 2,7

!BEER
!WINE
!PIZZA
!LUV

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Toilet paper ROLLS! !LUV it! Now we just need !BEER and !PIZZA while watching her roll.

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Player 10
move south east pickup coin

!LUV
!PIZZA
!BEER

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Thank-you for the !LUV, !BEER and !PIZZA.

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