Zombie Adventure (Minting madness) - Game 58 - Day 37 (June 21, 2021)

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(Edited)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • Zombies existing on the board move toward players.
  • Rolls are 1,1,6 so nothing, nothing, hulk spawn.
    NOTE: P5 used 6 happycoins and 1 life force to regain 1 life point. Welcome back to the living P5!
    NOTE 2: There is something wrong with Hive today. When I click on REPLIES, I am shown YESTERDAY's replies and all the current replies are missing! Only after trying several times am I shown the current replies. Hopefully that gets fixed or I might miss some responses.

G58June21.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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72 comments
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(Edited)

I had to use Peakd instead of Hive.Blog to make the post, yet when I made this, it showed it was ALREADY PUBLISHED 15 MINUTES AGO!!!??? How can that be? Something is not right.

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How odd, but at least we are able to continue to !ENGAGE 25 with your game :-)

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Player No. 11 (order No. 1)

Bonus roll = 1 (can't miss).
Action 1: Move west.
Action 2: Search and find gasoline.
Action 3: Skip this action.
!BEER
!LUV

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!LUV
!PIZZA

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Thanks for the !LUV and !PIZZA.
!ENGAGE 25

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Player No.6 (order No. 1)

Bonus roll = 14
Action 1: Move south
Action 2: Pick up 2 HappyCoins
Action 3: Move east

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Player No. 2(order No. 3)

Bonus roll = 15
Action 1: North
Action 2: Grab that happycoin!
Action 3: South

!BEER
!WINE
!PIZZA
!LUV
!ENGAGE 15

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!LUV
!PIZZA

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Player No. (order No. )

Bonus roll = 16
Action 1: So I have a shotgun I hesitate to search, so I move west.
Action 2: Move north
Action 3: Move North

I need zombies to kill, I will wait to !ENGAGE 15 them close to the spawn zone. For now I will sip !BEER and eat !PIZZA until tomorrow. Thanks again for the life.

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Player 10
pickup coin

!LUV
!PIZZA
!BEER

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Thank-you for the !beer, !LUV, !PIZZA and !ENGAGE 25.

I'm not sure what you mean by "pickup coin". One of the coins is the one P7 uses in the machine and the other is the one you use. You pick up, insert and pull the lever for 3 actions.

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Player No. 7 (order No. ?)
Bonus roll = 18
Action 1: Pick up coin
Action 2: Insert coin
Action 3: Pull lever. Rolled a 4 for the D6 dice and 8 for the D12 Dice.

Let the coins rain. I think I may mint another 2-3 coins then maybe start collecting a few.

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Player No. 12(order No. Late)

Bonus roll = 16. No problem I got this.
Action 1: Shoot the Walker = 1. Miss, damn.
Action 2: Shoot Walker Again = 5. Hit, ok that one is down.
Action 3: Shoot the Hulk = 4. Hit, got to !LUV this gun, but no time for !BEER still have this hulk to drop.

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