Zombie Adventure (Minting madness) - Game 58 - Day 34 (June 18, 2021)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • Zombies existing on the board move toward players.
  • Rolls are 3,5,5 so walker, runner, runner spawn.

G58June18.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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72 comments
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Player No. 11 (order No. 1)

Bonus roll = 14
Action 1: Axe the injured hulk, roll 4 and kill it.
Action 2: Use my x-bow to shoot the walker to the west, roll 5 and kill it.
Action 3: Move south. I plan to collect the coins for P5.
!BEER, !LUV and !PIZZA

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Wait... P5 is dead... can the coins bring Bashadow back?

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YES!

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THAT'S AMAZING!

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Well, we can't give away our life force, but there is nothing stopping us from giving away inventory items, and since ANY combination of coins and/or life force can buy back life, P5 can be brought back to 2 damage with 7 coins, 1 damage with 14 coins etc.

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Sorry for the late reply. Here is the relevant section from the rules. I did confirm quite a few days ago with Happyme that we could do this.

Players do not re-spawn and are out of the game if they die, but they can earn back 1 life point for every 7 kills they collect or 7 coins minted or a combination of 7 coins and kills.

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Player No.6 (order No. 2)

Bonus roll = 14
Action 1: Move north
Action 2: Move north
Action 3: Shoot at the walker to my west with the shotgun (rolled a 4)

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Player No. 2 (order No. 3 )

Bonus roll = 10
Action 1: Attack the hulk with my bat! I roll a 2, missing it.
Action 2: Swing again! I roll a 3 and miss.
Action 3: Swing again! I roll a 4, killing the hulk!
Action 4: Shoot the walker to my south with my pistol. I roll a 5, killing it.

!BEER
!WINE
!PIZZA
!LUV
!ENGAGE 15

Posted using Dapplr

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P6 already killed the walker to your south.

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Player No. 12(order No. )

Bonus roll = 1. Wow can't miss that should help, since I'm about to be overrun.
Action 1: Shoot the Hulk = Can't miss. He is down. Next is the walker.
Action 2: Shoot the Walker = 3. Miss, damn.
Action 3: Move West.
I have a plan. If I take a step back and wait till they all pile up at the intersection I can use my Molotov on them all, so nobody move into the intersection, just keep on minting coins, drink !BEER , and feel the !LUV.

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I have a question. Since the Elephant Rifle can do 2 damage can it injure 2 zombies or just one?

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Thank-you for the !BEER, !LUV, !PIZZA and !ENGAGE 25.

The CZ 550 has just a single bullet so can only hit 1 target.
Sawed-off shotgun or scattergun: Since buckshot scatters, it would make a big hole shooting in the same square (hence 2 damage); at one space distance it loses momentum and scatters, doing less damage, but can hit 2 targets (dealing 1 damage each).
CZ 550 is an Elephant Rifle and can do 2 damage at a range of 1 square (or less) and 1 damage at a range of 2 squares.

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I kind of figured that was the case, just wanted to verify !ENGAGE 25

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My understanding is just one because the shot doesn't scatter... but it can take down much bigger zombies like the Hulk in one shot.

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Player 10
use mint machine

!LUV
!PIZZA
!BEER

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Player No. 7 (order No. ?)
Bonus roll = 13
Action 1: Pick up coin
Action 2: Insert coin
Action 3: Pull lever. Rolled a 2 for the D6 dice and 6 for the D12 Dice.

The zombies look like they are getting crazy. I'll wait till tomorrow and see how many of them actually die.

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I've got these zombies to the north under control, even if I have to burn them down, haha :) !ENGAGE 20

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