Zombie Adventure (Minting madness) - Game 58 - Day 32 (June 16, 2021)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • No zombies remain on the board.
  • Rolls are 6,4,5 so hulk, walker, runner spawn.

G58June16.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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65 comments
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Player No. 12(order No. 1)

Bonus roll = 17. Oh boy things age getting exciting, lets if I can take down both of these guys?
Action 1: Shoot the Runner = 4. Hit, woo down goes the runner.
Action 2: Shoot the Walker = 2. Big miss, One more try.
Action 3: Shoot the Walker again = 6. Hit and down he goes.
Time to chug that !BEER give some !LUV to the lord above, and prepare to !ENGAGE 25 the zombies tomorrow.

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Wow! A 'one-man show'! One person controlling BOTH spawn zones is truly special.
Thank-you for the !BEER, !LUV, !PIZZA and !ENGAGE 25.

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I know the rolls have been good last couple days, knock-on-wood ;) !LUV

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Player No.6 (order No. 2)

Bonus roll = 3
Action 1: Move south
Action 2: Move south
Action 3: Move east

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(Edited)

Player No. 11 (order No. 3)

Bonus roll = 1 (can't miss)
There are enough coins floating around that we could revive P5 now but nobody has volunteered to give me any coins so I need to open this last door and collect some more before visiting the body of P5 at the bus. I was hoping that we could work together to bring P5 back and provide a weapon so that he too could help kill some zombies but it looks like everyone is hoarding their coins.
Action 1: Move south.
Action 2: Move south.
Action 3: Use my can't miss to open the door.
Zombie spawn starting at the door, going clockwise: 4,1,2,4,4,6 = walker, nothing, nothing, walker, walker, hulk.

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!LUV
!PIZZA

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Thanks for the !LUV and pizza.
!ENGAGE 25

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Player No. 2(order No. 4)

Bonus roll = 13
Action 1: Insert a coin.
Action 2: Pull the lever.
Action 3: Retrieve my coin.

Rolls
D6: 2
D12: 1

!BEER
!WINE
!PIZZA
!LUV

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Player 10
move south use mint machine

!LUV
!PIZZA
!BEER

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The coin shows up at 1:4.
Thank-you for the !BEER, !LUV, !PIZZA and !ENGAGE 25.

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Player No. 7 (order No. ?)
Bonus roll = 15
Action 1: Pick up coin
Action 2: Insert coin
Action 3: Pull lever. Rolled a 3 for the D6 dice and 1 for the D12 Dice.

Continuing to play with the slot machine. Lets mint some more coins.

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