Zombie Adventure (Minting madness) - Game 58 - Day 28 (June 12, 2021)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a usable number is rolled.

Zombie turn after the players made their moves:

  • A hulk moves toward P11 and another moves to P6.
  • Rolls are 4,2,4 so walker, nothing, walker spawn.

G58June12.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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51 comments
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Player No. 12(order No. 1)

Bonus roll = 19. So much for the countdown :) Time to take out that walker.
Action 1: Shoot Walker In SZ3 = 1. The bad luck continues.
Action 2: Shoot again = 4. Oh yeah down he goes.
Action 3: Now it is time to !ENGAGE 25 with this !BEER :)

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Dead Player No.5 (order No.0 )

Bonus roll = 17, I hope that bodes well for a prime time killing zombies kind of day.
Action 1: One of two spawners down already today, it was a little touchy there with the first !ENGAGE 15 attempt, but the follow through was pretty nice.
Action 2: Hope the others have as much luck with their Hulks.
Action 3: I am pretty sure it will be thirsty work and the !BEER will flow and the cardboard !PIZZA will be munched to re-energize and calm the nerves from the flow of life force.

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Player No. 11 (order No. 2)

Bonus roll = 9
Action 1: Use my x-bow to shoot the hulk to my south, roll 3 and miss.
Action 2: Use my x-bow to shoot the hulk to my south, roll 3 and miss.
Action 3: Use my x-bow to shoot the hulk to my south, roll 1 and miss.
It seems that my shooting skills have become very rusty. Hopefully my axing skills are still sharp! They should be because I've been using that a lot. In fact I think my arms are getting stronger from swinging the axe so much. There is a nice chunk of metal at the end of a fairly long lever, so the effort to swing that axe is actually a pretty good work-out. I !LUV the idea of doing useful work and getting a work-out at the same time. I wonder if I have time to down a !BEER before the hulk gets to me?

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Player No. 2 (order No. 3)

Bonus roll = 10
Action 1: North
Action 2: North
Action 3: Grab another happycoin!
Action 4: South

!BEER
!WINE
!PIZZA
!LUV

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Player 10
move west north north

!LUV
!PIZZA
!BEER

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Thank-you for the !BEER, !PIZZA !LUV and !ENGAGE 25.

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Player No. 7 (order No. ?)
Bonus roll = 11
Action 1: Pick up coin
Action 2: Insert coin
Action 3: Pull lever. Rolled a 5 for the D6 dice and 3 for the D12 Dice.

I am going to have fun minting more coins for people. The zombies seem to be under control

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