Zombie Adventure (Minting madness) - Game 58 - Day 21 (June 5, 2021)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Hive SBI for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears. If the numbers rolled are too high, roll again until a useable number is rolled.

Zombie turn after the players made their moves:

  • No existing zombies to move.
  • Rolls are 5,4,5 so runner, walker, runner spawn.

G58June5.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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60 comments
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Player No. 12(order No. 1)

Bonus roll = 9, I keep getting so close yet so far. Zombie shooting time ;)
Action 1: Shoot Walker in SZ2 = 6. After taking carful aim with the elephant gun I slowly squeeze the trigger and boom, the shot was true right through the walker's brain.
Action 2: Polish up my gun and watch at my companions !ENGAGE 25 with the runner.
Action 3: Drink the endless !BEER

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You earned a life force for that most !ENGAGE 25 ing shot.
Thank-you for the !BEER

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Player No.6 (order No. 2)

Bonus roll = 2
Action 1: Yell "Nice shot!" to P12 and move East
Action 2: Punch the Runner (rolled a 6)
Action 3: Punch the Runner again (rolled a 3)

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You desperately need a melee weapon.
!ENGAGE 25

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I really do!

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(Edited)

You should do some searching in the building to the north, I'll help with whatever nasties you find ;)

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Oh... I thought we cleared out that building... the one directly to our north now?

Happy to go searching if that's still an option.

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Dead Player No.5 (order No.0 )

Bonus roll = 17, back to the prime numbers, I wonder if tomorrow will be a 19?
Action 1: Flutter around not making a sound
Action 2: shifting here, and shifting there
Action 3: ghostly walks and silent talks

I listen close as I hear the sound of manna from heaven hitting the ground. A tinkle here a rattle there, in the halls and behind locked doors, the coins they fall to the floor.

I get ready to watch as my compatriots prepare once more to !ENGAGE 15 the Zombies. This between the living and dead position does have a tendency to make one thirst for !BEER and we all know when beer is around we need !PIZZA because...well...because it is round.

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Player No. 11 (order No. 3)

Bonus roll = 5
Action 1: Axe the half-dead runner, roll 3. I guess the injury has its adrenaline rushing because it sure moved fast!
Action 2: Swing again, roll 6 and end its misery.
Action 3: Grab the happycoin.
I'm making my way to P5 and perhaps open some doors on the way, so if anyone wants to donate their coins, please have them ready as I pass by on my way south. I'm trusting the rest of you can control any spawns. GOOD LUCK!
!BEER
!LUV

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You now have 7 life force.
Thank-you for the !BEER
!LUV
!ENGAGE 20

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I have no coins but I can hold down this spot as long as lady luck allows ;)

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Player No. 2(order No. 4)

Bonus roll = 10
Action 1: Attack the runner with my bat! I roll a 6, killing it.
Action 2: East
Action 3: East
Action 4: South

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!BEER
!WINE
!PIZZA
!LUV

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Thank-you for the !BEER, wine, pizza,
!LUV
!ENGAGE 20

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player 1
go west
pick up coin
go east

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Player 10
use mint machine

!LUV
!PIZZA
!BEER

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The new coin shows up at 1:7.
Thank-you for the !LUV, !BEER and PIZZA.
!ENGAGE 25

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Player No. 7 (order No. ?)
Bonus roll = 11
Action 1: Pick up my coin from yesterday
Action 2: Insert coin into machine
Action 3: Pull the lever. Rolled a 1 for the D6 dice and 4 for the D12 Dice.

Another coin minted. I think a few more times of this is good so everyone can get some coins.

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