Zombie Adventure (Déjà vu) - Game 57 - Day 6 (May 2, 2021)

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ZombiBanner3.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

noteR.png
noteL2.png

Police turn after the players made their moves:

  • The injured sergeant shoots at P7, rolls 2,2,3 and misses P7.
  • The trainee moves east and swings its baton at P7, rolls 6,5 and does 2 damage to P7.
  • The rookie in the same space shoots at P7, rolls 5 killing P7 then shoots east and rolls 6,6 injuring (7,5,1,7,6,7,8,10) P1 and P10.
  • The rookie from S.Z.1 moves east and shoots east, rolling 4,5, hitting (4,4,2,9,9,1) P1 for a kill and injuring P10.
  • The found trainee swings its baton, rolls 6,4,6 and (6,1,6,6,5,5,10,3,1,8,4,1,8,10,2,4,7,5,3,5,7,7,1,8,10,7,6,12) kills P5 and injures P12.
  • Rolls for spawning zones are 1,5 so nothing and a rookie spawn.
  • Wow! The cops used up a lot of good rolls. Let's see what remains for the zombies.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57May2.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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49 comments
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Player No. 11 (order No. 1)

Bonus roll = 6
If P5 picks up his stuff, he will not be able to throw the Molotov in this turn, so I'll do that for him.
Action 1: Pick up Molotov.
Action 2: Move west.
Action 3: Throw Molotov at the cops to the west. Sizzle boys in blue!
!BEER !ENGAGE 20

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Thank-you for the !BEER and !ENGAGE 20 !LUV.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Yes, smoke them boys in blue.
!ENGAGE 15
I was hoping that if I died someone would live to toast them.

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(Edited)

Player No.7 (order No. 2)
Bonus roll = 12
Action 1: Move West
Action 2: Search. You found a rifle
Action 3: Search. You found a hulk

Edit: modified my actions.

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P11 threw a Molotov there, so if you really wish to move 3 west, you will burn to death and be sent right back where you came from.

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Thanks. I didn't realize it so I changed my actions.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

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Player No. 5 (order No.3 )

Bonus roll = 9
Action 1: Move west
Action 2: pick up torch, gasoline and bat.
Action 3: Move North

If I can only pick up one item then it will be the torch.

Things are a bit to hot to the west, and with a half dead trainee and found Hulk, I have decided to skedaddle for the east hallway and note paper, maybe a search or two along the way.

!ENGAGE 15

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Thank-you for the !ENGAGE 15.

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Player No. 2(order No. 4)

Bonus roll = 19
Action 1: South
Action 2: South
Action 3: South

!BEER
!WINE
!PIZZA

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Thank-you for the !BEER wine and pizza. !ENGAGE 15

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Am I mistaken or has no one eaten the T yet?
Player 1 Order 5
action 1 move west
action 2 eat brains (2)
action 3 eat brains (6)

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The T has been ignored thus far. You knocked another half point off it.
!ENGAGE 15
I rolled for your bonus but got 14, so nothing extra.

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Oh yeah. I rolled for my bonus, too, but it wasn't anything (19) so I didn't bother including it.

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Player No.6 (order No. 6)

Bonus roll = 6 (all the sixes)
Action 1: Shoot at the Rookie with my shotgun (rolled a 5)
Action 2: Shoot at the Rookie with my shotgun (rolled a 1)
Action 3: Shoot at the Rookie with my shotgun (rolled a 4)

What you got rookie?

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2 out of 3 is pretty good considering what was rolled yesterday.
!ENGAGE 15

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Player 10
Move east, pickup pistol and bat

!LUV
!PIZZA
!BEER

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Thank-you for the !BEER, !LUV and pizza. !ENGAGE 15

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The bat was taken by P5, but the rifle wasn't taken, so I put that into your inventory and used your last action to attack the trainee. You rolled 4 and shot the trainee for 1 damage point.

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Player No. 12(order No. )

Bonus roll = 1 It seams I can't miss.
Action 1: Pick up on of the pistol from the ground.
Action 2: Shoot the Trainee with the can't miss = 1 damage
Action 3: Shoot at him again = 2. I miss again, it seams being a zombie for so long has affected my aim, all I can think about is !BEER and Brains. Tomorrow will be a better day to !ENGAGE 25 with the coppers.

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Thank-you for the !BEER and !ENGAGE 25 !LUV.

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You killed the trainee and earned a life energy.

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