Zombie Adventure (Déjà vu) - Game 57 - Day 5 (May 1, 2021)

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ZombiBanner3.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

noteR.png

Police turn after the players made their moves:

  • The injured sergeant shoots at P7, rolls 4,2,3 and does 1 damage to P7.
  • The trainee swings its baton at P7, rolls 2,1,5 and kills P7.
  • The rookie moves south and shoots at P1, rolls 1,4 and injures P1.
  • The found trainee swings its baton, rolls 3,5,2 and injures (9,6,11) P11.
  • Rolls for spawning zones are 5,2 so rookie and nothing spawn.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57May1.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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47 comments
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Player No.6 (order No. 1)

Bonus roll = 9
Action 1: Move West
Action 2: Move West
Action 3: Get close to the wall so I can see anyone coming through Zone 2 before they see me...

Sorry everyone! I didn't expect there to be so much action at the bottom of the map and none at the top...

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That's alright, that is how the dice roll sometimes; adds excitement to the game. There will be plenty to !ENGAGE 20 soon enough.

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Player No. 2(order No. 2)

Bonus roll = 11
Action 1: Grab the paper!
Action 2: North
Action 3: North

!BEER
!WINE
!PIZZA

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Thank-you for the !BEER WINE PIZZA, !ENGAGE 15.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

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Player No.7 (order No. 3)
Bonus roll = 13
Action 1: Move West
Action 2: Move West
Action 3: Move West

More stalling for the zombies. I hope people start killing off the zombies down here.

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You are doing a fine job of stalling them.
!ENGAGE 15

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Player No. 5 (order No.4 )

Bonus roll = 8, damn looks like the dice god are late their late
No one has any gas, a molotov would be real handy I think I will ignore the trainee and hope and pray I have a torch so hopefully some gas will be found.
Action 1: My search results, Saints be praised check out what I found:

You found gasoline
You found a Molotov cocktail

zg 5-1.png

Action 2: attack the trainee (1), big miss but after that search I guess my zombie brain are on fire and things are a bit blurry
Action 3: Attack the Trainee again 2, damn, but I know some will be toasted tomorrow.
!ENGAGE 15
!BEER and !PIZZA

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What are the chances of a find like that!? Truly amazing!
Thanks for the !BEER, pizza and !ENGAGE 15.

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I was totally taken aback by that, just what I wanted and we need to stop the police squad short.

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You know... it may sound strange, but I honestly believe that there is some universal energy or something that watches over us and provides exactly what we really need. Sometimes we need a good swift kick in the butt too, so we often get that, even though we may not want it. When it comes to winning contests and the like, my luck stinks. However, in matters of real importance, I have to say that I think I have been blessed with just enough good fortune to have a pretty good life.

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Player No. 12(order No. 5)

Bonus roll = 13 Darn, no help there. Wow this place is getting full of cops again, nothing to do but keep bashing at this trainee.
Action 1: Punch Trainee = 1 Big miss.
Action 2: Punch again = 3 Near miss.
Action 3: Punch again = 4 Wow finally hit 1/2 hp. I guess 1 out of 3 ain't so good.
No matter tomorrow we will be getting some roasted brains from P5's cocktail ;) so in the meantime I will have some !BEER while my companions !ENGAGE 25 with the coppers.

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Thank-you! Nicely done. !ENGAGE 20 !BEER.

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Player 10
Move east east north

!LUV
!PIZZA
!BEER

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Thank-you for the !LUV, PIZZA, !BEER, !ENGAGE 15.

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Player 1
I snarl and stay where I am, prepared to bite the heads off cops if they enter my square.

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Snarl away and bite as many heads as you can, my friend. You are doing a fine job of blocking access to the spawning cops. !ENGAGE 15

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Player No. 11 (order No. 8)

Bonus roll = 15. No help there... I need 2 solid hits.
Action 1: Swing the mighty axe at the wounded trainee, roll 3 and miss.
Action 2: Swing the mighty axe at the wounded trainee, roll 2 and miss.
Action 3: Swing the mighty axe at the wounded trainee, roll 1 and miss.
The dicebot is mocking me today. Hopefully the cops have as much luck as we have had.
!BEER and !ENGAGE 20

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Thank-you for the !LUV, !BEER, !ENGAGE 20.

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