Zombie Adventure (Déjà vu) - Game 57 - Day 2 (Apr. 28, 2021)

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  • Atomic Wallet A multi-coin wallet. Under the AIRDROP tab, enter 197SDS as the PROMO CODE to get your bonus.


ZombiBanner3.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

None.

Police turn after the players made their moves:

  • The injured sergeant shoots at the players in the same square, rolls 2,4,1 and hits (8,5) P5.
  • Rolls for spawning zones are 6,5 so sergeant and rookie spawn.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57Apr28.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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36 comments
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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

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Player No.6 (order No. 1)

Bonus roll = 7
Action 1: Shoot the sergeant with my shotgun (rolled a 1)
Action 2: Shoot the sergeant with my shotgun (rolled a 6)
Action 3: I believe he's done, so I move west.

I'm intending to go north and plug up Spawn Zone 2 so everyone else can get to searching.

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Thank-you for stating your intentions.
!ENGAGE 25

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Player No. 12(order No. 2)

Bonus roll = 20 Ok double damage. I will go searching through this cop car, I hope there are some yummy brains in the trunk....
Action 1: Search Car = You found a walker. This poor guy just popped up in the midst of zombie hell, nothing left to do but eat his brains.
Action 2: Punch the trainee with double damage = 5. Hit for 1 HP.
Action 3: Punch again = 6. Hit again for 1/2 HP.
Well he is halfway dead. No brains for me :(
Hopefully someone else can !ENGAGE 25 this guy and get a good meal.

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Thank-you for the !ENGAGE 25 and doing so much damage to the trainee.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No. (order No. )

Bonus roll = 12
Action 1: Take the Sargent's rifle since no one else has yet
Action 2: Get a nice solid grip on my bat and swing at the found trainee (5), the trainee falls.
Action 3: Search the car:

zg 4-28.png

Looks like the dice gods are asleep for all of us. Trainee was downed, and what replaced him a rookie. That car is cursed.

!ENGAGE 15
!PIZZA and !BEER

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Thank-you for the !ENGAGE 20, pizza and !BEER.

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Player No. 2(order No. 4)

Bonus roll = 6
Action 1: South
Action 2: West
Action 3: West and Grab that Paper!

!BEER
!WINE
!PIZZA





Posted using Dapplr

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Thank-you for the !ENGAGE 15, wine, pizza and !BEER.
Reminder that picking up items is an action.

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Sorry, you're out of LUV tokens to be sent today. Try tomorrow. (Having at least 10 LUV in your wallet allows you to freely give 3 per day.)

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Player No. 11 (order No. 5)

Bonus roll = 7
Action 1: Attack the trainee (with my axe) that P5 brought to 2.5 damage but did NOT kill, roll 2 and miss.
Action 2: Swing again, roll 6 and kill it.
Action 3: Swing at the trainee that P5 found in the car, roll 5 and do 2 damage to it. It has 1 damage remaining.
It seems I might be of most use right here to defend against any more police that come out of that police car. P6 is heading to to spawn zone 2 and nobody has declared that they will cover spawn zone 1 yet.
!BEER

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Thank-you for the !ENGAGE 25 and !BEER.

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Player 10
Attack officers with my weapons

!LUV
!PIZZA
!BEER

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Thank-you for the !LUV, pizza and !BEER.
Bonus roll = 15
Action 1: Punch the rookie, roll 4 and do 0.5 damage.
Action 2: Punch again, roll 1 and miss.
Action 3: Punch again and roll 6, killing the rookie and earning a life essence.

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Player No.7 (order No. 6)
Bonus roll = 4
Action 1: West
Action 2: West
Action 3: West

A bit late but wanted to get this in before the next game started. I'll be busy by the zombie.

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