Zombie Adventure (Déjà vu) - Game 57 - Day 12 (May 8, 2021)

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ZombiBanner4.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

noteL1.png

Police turn after the players made their moves:

  • The injured trainee from zone 1 swings its baton at P7 and P12, rolls 4,3,6 and kills P7 and injures P12.
  • The injured sergeant shoots at P2, rolls 6,4,6 killing P2.
  • The injured sergeant shoots at P10 and P5, rolls 6,1,5 and (12,5,4,4,9,11,4,3,9,10) hits each once.
  • The un-injured sergeant moves S, S and shoots at Players 1,2,6, rolls 6 and hits (2) P2.
  • The trainee from zone 2 moves E, S, S.
  • Rolls for spawning zones are 1,4 so nothing and a trainee spawn.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G57May8.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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42 comments
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Player No. 11 (order No. 1)

Bonus roll = 17
Action 1: Use the rifle to shoot the injured trainee, roll 6 for a hit.
Action 2: Use the rifle to shoot the injured trainee, roll 2 for a miss.
Action 3: Use the rifle to shoot the injured trainee, roll 6 for a hit. Woo hoo! it is now dead!
That was good !ENGAGE 20 and deserves a !BEER and some !LUV.

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Thank-you for the !ENGAGE 20, !BEER and !LUV.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No. 2(order No. 2)

Bonus roll = 17
Action 1: North
Action 2: North
Action 3: ATTACK THE HUMAN WITH MY FISTS! I roll a 5, hitting it once.

!BEER
!WINE
!PIZZA
!LUV

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Thank-you for the !ENGAGE 20, !BEER, wine, pizza and !LUV.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No.6 (order No.3 )

Bonus roll = 9
Action 1: Shoot the sergeant with the rifle (rolled a 1)
Action 2: Shoot the sergeant with the rifle (rolled a 3)
Action 3: Shoot the sergeant with the rifle (rolled a 1)

Dang... maybe I should have done some training with a rifle... it's been a long time since I used anything but my trusty shotgun...

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Player No. 5 (order No.4 )

Bonus roll = 17, well at least it is a prime number I wonder if it is a foretelling of me being primed to take on the sarge, we shall see what the other gods have in mind for my zombiefied brains.
Action 1: Move North
Action 2: !ENGAGE 15 the sarge with my bat, I wrap my !PIZZA stained hands around the handle but first I pause to take a sip of !BEER hoping to steady my hands as I wind up and pretend the sarges head is a fast ball going straight at me. I wind up and swing ...damnit it was a curve ball. (I rolled a 1).
Action 3: No fear in the air here, I re-adjust my stance and my grip for another swing, (a 3), I am just to sauced I guess to tired from the run, to weak from lack of brains.

Here's hoping I survive tomorrow.


Posted via proofofbrain.io

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That's 5 fails in a row! Unbelievable!
Thank-you for the !ENGAGE 20, pizza, and !BEER.

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Player 10
Move north, pick up note, attack officers with my weapon

!LUV
!PIZZA
!BEER

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Thank-you for the !ENGAGE 20, pizza, !LUV and !BEER.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Bonus roll = 7
Action 1: move N.
Action 2: pick up scrap papers 3 and 4.
Action 3: swing the bat at the injured S, roll 4 and kill it, earning a life energy.

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Player No. 7 (order No. ?)
Bonus roll = 3
Action 1: Move west
Action 2: Move west.
Action 3: Move west.

Stalling continues once again.

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You are the best staller.
!ENGAGE 20

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