Zombie Adventure (Déjà vu) - Game 57 - Day 1 (Apr. 27, 2021)

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ZombiBanner3.png

Objective:

Stay alive and recover the Covid-19 vaccine antidote so you can (hopefully) become human again.
In this game, you must figure out how to open the safe... again!

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Scraps of paper picked up:

None.

Police turn after the players made their moves:

None yet.

Reminder:

Officer-in-training (T) will carry a baton (bat) = walker.
Rookie officers (R) will carry a pistol = runner.
Sergeants (S) will carry rifles = hulk.
ALL police get 3 actions per turn and can take 3 damage before they die (6 bare-handed hits).
Players re-spawn but lose their items when they die.

G56Apr10.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll =
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png



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37 comments
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Player No. 7 (order No. 1)
Bonus roll = 12
Action 1: Move West
Action 2: Shoot at Sergent using my fist. Rolled a 2 and missed.
Action 3: Shoot at Sergent using my fist. Rolled a 5 and hit.

Zombies haven't spawned so might as well hit the sergent.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

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Player No.6 (order No. 2)

Bonus roll = 9

I believe I can shoot at the Sargent with my shotgun without hitting Player 7. Please let me know if this is incorrect.

Action 1: Shoot at the Sargent with my shotgun (rolled a 3).
Action 2: Shoot at the Sargent with my shotgun (rolled a 6).
Action 3: Shoot at the Sargent with my shotgun (rolled a 3).

I believe I've taken a wound off the Sargent... and @jfang003 had already taken half a wound off.

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Yes, I'm sorry. I just read the rule "Ranged weapons CAN be used against police in your square when there are other players in the same square." and it is not clear about shooting INTO a space with other players in it. I suppose it would have been better if I omitted the part about "in your square". Anyway, you interpreted it correctly and you are fine to shoot into a space with players in it. Thanks for bringing that to my attention.

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No need to apologise... these sorts of games can come up with literally endless scenarios or combinations of actions- no one could expect every single one to be covered. Thanks for confirming so quickly!

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Sorry, out of BEER, please retry later...

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Player No. 12(order No. 3)

Bonus roll = 14. Brains, Brains, Brains.....
Action 1: Move West
Action 2: Attack Sarg = 1. Swing and a big miss
Action 3: Try Again = 2. Miss again :( Must be the close proximity of these fresh brains, I can't concentrate. Next time I will !ENGAGE 25

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Thank-you for the !ENGAGE 25.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Player No. 5 (order No. 4 )

Bonus roll = 4
Action 1: Move west
Action 2: Punch the living daylights out of the sarge, he already has 2.5 damage (I rolled a four) the sarge is down. I leave his rifle with him and decide to search the car.
Action 3: Search, a bat, I would have preferred an ax, but the bat is fine. I will continue my search for one more day tomorrow and then decide what I will do if my brains do not get splattered along the way.

Recap: Sarge is dead, he still has his rifle
Recap: I searched and found a bat.

!ENGAGE 15
!BEER
!PIZZA

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P7 did 0.5 damage and P6 did 1.0 damage. That only adds up to 1.5 damage total.
Your 0.5 makes the total 2.0 damage, so the sarge is still alive.
Thank-you for the !ENGAGE 20, !BEER and pizza.
!LUV

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Sawed-off shotgun or scattergun: Since buckshot scatters, it would make a big hole shooting in the same square (hence 2 damage)

So player 6 did 2 damage.

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Never mind my other comment, I see he did not move into the square. So the sarge is still alive.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Nobody asked for my axe, so I guess I will use it to try and kill the sergeant.

Player No. 11 (order No. 5)

Bonus roll = 9 (so close!)
Action 1: Move west.
Action 2: Swing my axe at the sergeant, roll 2 and miss.
Action 3: Swing again and roll 1 and miss!
What a lousy dicebot; it must hate us. If anyone wants to use my axe, just take it.
!BEER

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Thank-you for the !BEER, !ENGAGE 20.

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Thank you for your engagement on this post, you have recieved ENGAGE tokens.

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Player No. 2 (order No. 6)

Bonus roll = 1
Action 1: West
Action 2: Search, found Gasoline. I take it.
Action 3: West

!BEER
!WINE
!PIZZA





Posted using Dapplr

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Thank-you for the !BEER, wine and pizza.

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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Player 10
Move west
Attack police with my weapons

!LUV
!PIZZA
!BEER

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Bonus roll was 15.
Attack rolls were 2 & 6, so another 0.5 damage to the sergeant.
Thank-you for the !BEER !LUV and pizza.

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Sorry, out of BEER, please retry later...

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Sorry, out of BEER, please retry later...

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