All Skylers - Game 45 - Day 14 (Dec. 14, 2019)

in steemace •  2 months ago 

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Objective:

Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging

players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.

Zombie turn:

All zombies pre-existing on the board move.
The hulk re-spawns at zone 3.
NOTE that any zombies killed should re-spawn so that the board gets filled with zombies as NPC's are killed.


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You may wish to use the template below (copy, paste, edit).

### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

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Player 5 (2nd)

Bonus roll @rolld20
Action 1:Wait for player one to kill all the zombies, or die. With only a bat for melee, I'll hang back and see how it shakes out.

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Player 11 (1st)

Bonus roll @rolld20
Action 1: Pick up my gear.
Action 2: Move north.

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Of course you would get a double damage when not fighting. I'm actually starting to believe the dicebots have intelligence and are teasing us. Then again, it could just be that I notice it more when these things happen and it bothers me, so it sticks in my brain more than when it works out in our favour.

Player 4 (3rd)
Hang back and wait

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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  ·  2 months ago (edited)

Any suggestions on the following strategy?:
Wait for all the zombies to attack P1, then sacrifice P1 by tossing a Molotov at the group. Once the fire dies, we all move past the cross-roads and then begin working down from the top? Not sure if P1 would be able to make it through, but the fire takes a day to die down, giving 4 moves and a possible bonus move, so he should be able to just squeeze past even without a bonus action.

Without a bonus action, there won't be time to pick up his gear, so we would need to do some searching to provide some replacement items for P1.

Player 12 (4th)

Bonus roll @rolld20
Action 1: Since P1 jumped ahead and into the clutches of the hulks, I may as well wait here along with everyone else. While waiting, I might as well take a swing at the door lock of the house to the west and see what happens. @rollthedice
Action 2: Move north in case we decide to blast through using the shotguns.

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Not bloodlust AGAIN! I'm so sorry P4, I just couldn't help myself and hit you instead of the door. 2 damage sets you back to the clinic without any gear.

The 2 hulks attack P1:
1st - @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

P1 suffers 1 damage.

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