I spent a little time messing around
and adding some stuff to yesterday's idea; overall, I like the idea, but there are a few things here I don't dig, particularly the bass (maybe just the progression, the synth itself may be okay, we'll see), and the little C section (in RED in Track 1), which was supposed to be a little break from the repetition. The progression got a little too weird, so I think I'll tweak it just a little, and hopefully then it'll work out. I started with some changes to the existing tracks, and edited Track 1, the hi-hat-esque pattern, that had been effected by 'Weave'. I added Melda's Autopitch tool (sort of a free Autotune), and although it didn't autotune it particularly well, it did alter the timbre, which I liked, so I left it without tweaking the settings much. I also used Ableton's 'beat preserve' setting on the audio clips, chopping them up every 1/16th note, which made it a bit quieter, but also a little less awkward and weird, which I like better. Tracks 4, 5 and 6 were all in yesterday's version, and I left them mostly as is, except for that C section I mentioned before. The progression goes from an A, to C, to Bmin (basically Db, C, and B); I like the idea of having a Bmin here, since we're in Dmin and that's a really cool, slightly dissonant but dark and jazzy move, so I'll probably get rid of the chromatic part before, and find something leading to that Bmin that works better.
I added a few audio clips in Tracks 8, 12 and 14 which
are all used for a little transition out of that C section back to the top. I need to group these together, cause they're sort of just scattered wherever I decided to add them. Track 7 is just used at the end of each A and B part, and was supposed to just swell in gently, though I need to tweak the volume automation, and see if I still want it there, cause I don't love it now. Track 9 uses one of the effected pianos from Spitfire's LABS and adds a little 3 note line over each of the chord changes. Track 10 should be grouped with 4, 5 and 6, cause it just adds more layers to those changes. Track 11 is the bass synth, which I wanted to never play on the 1 of any bar, though this progression is pretty weak, so I want to find something cooler that fits with what's happening on top of it a bit more. Track 13 uses one of the new ROLI 'Cinematic Impact' sounds, adding a sort of impact/cymbal crash over the 1st A section in each half of the song. Finally, we have Track 15, which uses the 'Brassy Monster' from that same ROLI pack; I added the built-in Fragments delay, and played around with the two settings, which creates some cool, bendy little sounds at the end of each 8 bar section. I like the direction here, but I need to tweak a lot of things, fix some levels, pan a bunch of stuff... it feels a bi crowded at times, then empty at others, so I'll keep playing around and see where it goes!