Splinterlands: The Amazing Water Elemental

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(Edited)

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Evening Splinterlands Fans

Time for the SHARE YOUR BATTLE Weekly Challenge.

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For this weeks battle challenge I am gonna go with assigned monster, WATER ELEMENTAL. WATER ELEMENTAL is a rare water splinter ranged monster that comes in Alpha and Beta edditions.

Apart from healing, the high speed of WATER ELEMENTAL makes it difficult to target, not to mention it gets Dodge ability at Lev-5 making it even more harder to target.

Here is the amazing lore:

The more skilled summoners of ΛZMΛRÉ can summon water in its Elemental form. After the Water Elemental completes its summoned duty, it simply goes free. Most of them recede into the deeper reaches of the Dark Water, joining the Elemental Hordes of the Deep.

I own lev-3 WATER ELEMENTAL, and plan on upgrading it to Lev-5 at least for getting Dodge ability.

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Cost Analysis

Currently there are 3,952 Alpha normal foil and 165 gold foil WATER ELEMENTALs in circulation, costing 0.3$/BCX and 23$/BCX respectively. Also there are 11,000 Beta normal foil and 435 gold foil WATER ELEMENTALs in circulation, costing 0.15$/BCX and 5.43$/BCX respectively.

Both Alpha and Beta Gold foils are especially quite low in circulation with being pretty hefty. For a newbie its better to buy Beta normal foils WATER ELEMENTAL and upgrade it reasonably without breaking the wallet.

Here is the all time price trend of both Foils WATER ELEMENTAL, courtesy SPLINTX.

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Favored Battle Rules

WATER ELEMENTAL works well all in all normal battle rules. It is not suited for Reverse Speed and Healed Out rulesets.

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Placement

WATER ELEMENTAL's main selling point is it Heal ability and Dodge ability along with high speed, so it is best suited as a sneak and snipe attack defender.

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Complementing Abilities

WATER ELEMENTAL can be complemented well by ARCHMAGE ARIUS, SELENIA SKY and LIR DEEPSWIMMER summoners.

As far as abilities are concerned, WATER ELEMENTAL can be decently complemented by other monsters. Triumph and Protect abilities can help WATER ELEMENTAL survive longer. Healing from Triage ability makes it even more difficult to kill. Blind ability, and Speed related abilities Slow & Swiftness can also make WATER ELEMENTAL difficult to target.

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Defense

The best way to counter WATER ELEMENTAL is by using Return Fire ability. Heavy Sneak or Opportunity monsters can also be used to kill WATER ELEMENTAL.

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MY BATTLE USING WATER ELEMENTAL

This was a 32 mana battle with one battle rules, Aim True.

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Battle Link

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MY LINEUP

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ALRIC STORMBRINGER

I decided to go with Water Splinter and due to average battle mana I went with ALRIC STORMBRINGER summoner.

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LORD ARIANTHUS

Upfront I placed my favorite low cost legendary tank, LORD ARIANTHUS. It's amazing to see abilities it offers at just 5 mana.

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WATER ELEMENTAL

On one down position I placed WATER ELEMENTAL. WATER ELEMENTAL due to it Heal ability can withstand Snipe and Blast attacks.

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RULER OF THE SEAS

Next came another legendary, RULER OF THE SEAS. I love its heavy magic attack along with Blast ability.

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CRUSTACEAN KING

Next came the healer, CRUSTACEAN KING. Apart from healing it also provides much needed Protect ability.

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MERMAID HEALER

So comes another healer, this time Triage one, MERMAID HEALER. MERMAID HEALER's Triage can come pretty handy in healing RULER OF THE SEAS getting damaged from Magic Reflect.

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CAPTAIN'S GHOST

On very last I placed the CAPTAIN'S GHOST. Heavy magic attack with Affliction ability, what's not to like.

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BATTLE ANALYSIS

This battle went as planned. WATER ELEMENTAL worked perfectly at second position as it Heal ability came in pretty handy.

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That will be all for today.
Take very good care of yourself and people close to you..
Until next time...
👋Adios👋

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