The NEW dCity. What do you think?
Busy Busy Busy
Looking at the new interface, it's a lot to take in. There's bubbles and numbers and percentages and different colors. Having played the game from the beginning, a lot of it makes sense. For a new player, I would imagine they would loose interest pretty fast.
Playing this game has become like preparing taxes.
The high taxes are because SIM is so cheap right now. If SIM price will return to 0.00500 HIVE (it's currently 0.00148), we'll see the massive 70% income tax disappear!
I know season third edition is supposed to encourage taking SIM off the market and there was some massive SIM buying occurred BEFORE season three, but afterwards people were dumping their SIM on the market like mad.
The good news is that the developers are listening to comments and have been making adjustments very quickly. I think it will be polished nicely over the next few months. Also new features and gaming elements are on the way - once those who are "cashing out", get out of the game the enthusiasts will help keep up demand for SIM and LOWER the ridiculous tax rates.
The New Marketplace
The new marketplace is a nightmare. Just a jumble of numbers that make my head hurt.
Thankfully, monster market is still functional, so it's easy to purchase and sell game assets.
See, they get it. SIMPLE, big icons. Not too many numbers.
Is the Thrill Gone? Is There Something to Look Forward To?
People are attracted to simplicity and enjoyment. This game is for the data-heads, the micro-managers, the optimizer. It appeals to an engineering mindset, someone who likes to making things run more efficiently.
For someone who gets a thrill out of rewards, this game can be frustrating. Because the tax is so high, because there is such a high chance of daily "disasters", the thrill of rewards is greatly diminished.
And there is an extremely low chance of a surprise reward... like a rare technology. No, homeless will become workers (how exciting) and maybe you'll get an artist (whip-de-do). But if you want some excitement, it takes a gamble.
Maybe you'll get an ultra-rare 3rd edition, like a SpaceSIM Company, or a Military Base. They won't help your city much, but they may sell for a good price!
There is talk about some new rewards structures that will encourage different focuses in the game. Rewards for the most "creativity" or "education", placing less emphasis on simply population.
Higher rewards for SIM holding - encouraging people to HODL their SIM rather than selling it off. Good sign!
Love the NOTIFICATIONS!! My favorite new feature!
I like the new technology and auction screens. Simple and easy to understand at a glance.
Loading and combining cards - much simpler than I thought it would be.
Kinda excited to own my own Federal Reserve. My slogan will be "Don't be evil". Wait, is that even possible, owning a central bank? Can't let this game corrupt me!
Information overload. Disasters. High taxes. Limited rewards. Difficult to interest new players. These are all very concerning, since the only way the game will succeed long-term is the influx of new players and continued interest of old players.
Seeing so many players selling off their SIM tokens is concerning, but it's likely that once they're sold out, we'll see continued demand for SIM to purchase 3rd edition cards.
How Are You Feeling About the Future of dCity?
I've listed some concerns and some things that are encouraging to me, but I'm curious. Any dCity players out there, what are your feelings on the game?
Is it something you could explain in 5 minutes to someone to get them interested?
Let me know in the comments, I look forward hearing from you.
Bless the Most High!
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