This Week At Nightly Dungeon 7/9/21

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Authored by @enjar

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Outside of bug fixes. Similar work to last week was done just in different zones in the game. Work continues on the revamp of NPCs. Not as much as I wanted getting done for the week due to weather having a huge impact.

Dungeons Affected By Changes

  • Lower Prison
  • Anguish
  • Abyss
  • Insanity Realm

NPCs Affected

Combat and AI changes made to NPCs.

  • Guard 9
  • Prisoner 3
  • Prisoner 4
  • Prisoner 5
  • Spider 5
  • Troll 2
  • Troll 3
  • Greater Spider 6
  • Worm 1
  • Worm 2
  • Goblin 4
  • Troll 4
  • Wolf 1
  • Worm 3

Fixes

  • UI scaling issues fixed for 25 loading and 5 other screens for high-resolution monitors
  • 10 Off-screen UI components cleaned up that were leftovers from old systems
  • Lighting issue fixed in Insanity Realm
  • Zone texture issue fixed Lower Prison
  • Zone texture issue fixed Anguish
  • Zone texture issue fixed Abyss
  • Melee hitting range issue fixed
  • Loot table fix for Troll 2
  • AI Pathing issue fixed in Anguish

Final Thoughts

Outside of the game due to severe weather, loss of power, and internet issues over several days not as much work was finished as expected for the week. Instead, an emergency preparedness plan was deployed and tested that ensured everything was hard-backed up on-site, offsite backups were up to date, and other measures were followed. Everything was fine in the end and things will continue moving forward.

Next week will more than likely be a low amount of hours spent working on the project as other things will be taking priority. A weekly update may not be created. Due to two weeks being interrupted the plan to release the combat and loot demo by the end of the month looks unachievable and is expected to be pushed back till next month.

Other Posts

Information

Screenshots were taken and content was written by @Enjar of @EnjarGames. Screenshots are from Nightly Dungeon and Unreal Engine 4.

Game roadmap.

Nightly Dungeon Zone Exploration demo is available on our Itch page.



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