Blockchain Gaming .:. Just a short-term Ponzi scheme?

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Before you find yourself offended by this title, I would like to say that I did it like that as I would like to start a discussion about this topic... I know that comparing games with the Ponzi scheme is a bit too much, but let's try to break it into smaller pieces...

Firstly, blockchain gaming is very often connected (and developed) with an idea of earning (or investing) some tokens while you play them... I have nothing against earning crypto while I'm having fun in my favorite games... As a matter of fact, that's almost everyone's childhood dream... Playing games as a job, is there something better than that? :)

As we have connected the "earning element", the most obvious continuation is the VALUE of the crypto (in our case) that we are earning... Is it growing in value, how, why, and maybe, until when... And that is maybe the trickiest part, as if you look at this from a larger scale, you will notice a similar pattern in the global economies all around the world...


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Everything is connected with growth... If there is no global economic growth, we are in trouble... Is it really necessary to be like that, or it is just an artificially created "trend" from which someone gets its "cut"? Now, we will go back on the zoom-in/zoom-out rollercoaster...

For example, my personal company that I have and I want to feed my family with it... Can I sustain in that if I'm not having growth? I would answer on that with YES, I can, but... Only if I don't get caught by greed and want more and more...

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So, now, back to the blockchain games... I like them, and I play some of them on the Hive blockchain... I'm not an expert in tokenomics, but I know a couple of things and I do understand what problems game-creators have with it... It's always about the balance... If you have nice earnings from the game, you will get a better boost at the start and attract a lot of players... And that's awesome, but... if you can preserve the value of your token you can expect great long-term results...

If not, then you have more options to explore and try to "catch the right road"... As a matter of fact, I think that we saw this many times in the current games that are all around... So, what is the "FIX" for broken tokenomics? Updates, add-ons, new features, additions, modes of playing, new sinks for the token, etc... You get the point...

The perfect example for this is happening at this moment with dCity... It was a great game, with great returns on investment (ROI), but it wasn't sustainable in the long run... All eyes are on developers that should try to save the game with new, 3rd edition cards...

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That pattern hasn't happened just in dCity, if you take a closer look at Splinterlands, you will notice the same thing... Maybe they have reacted faster, and made that "transition" smooth, but it's the same thing... While you are getting more and more players, the tokenomics problem isn't that visible, but when the new player's flow slows down, you are in trouble...

So, what do you think about this topic? Is it possible to create a sustainable blockchain game with sustainable tokenomics? Taking the example of "finance 1.0" isn't the best model for success... We need change, and not just in blockchain gaming...

Just my 2 satoshis...

Thank you for your valuable time,

~ph~

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It is actually very easy for someone to think Blockchain games are ponzi, there's money flowing in from here, going out from there, its all rosy in the beginning, but the later seems not as good as the beginning, its common, I know a lot of blockchain games are ponzi, but there are some that only look like that because of our understanding of what is going on behind the scenes,...

Ultimately, the concept of blockchain gaming is still very much in its early stages and many are still carving out a long term beneficial solution that covers everybody, right now a lot of games are still experimenting, eventually some will get it right. That's what I feel, so right now if I find a Blockchain game I like, I have to ask myself, do I enjoy it? That's what is important right now....

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the concept of blockchain gaming is still very much in its early stages and many are still carving out a long term beneficial solution that covers everybody

Spot on! Yes, these are still early stages and there are a lot of improvements if we compare things from the past... Just 2-3 years ago we had a massive "attack" from casino/gambling dividends mania... I know that those aren't the "normal games" but still, the method was the same...

As time passes, there are better solutions implemented, so we are going in a good direction... Things are slowly polishing up... ;) And you are right about enjoying the game... The benefit of games isn't always just money/crypto, but also FUN!

Thanks for an awesome comment!

!ENGAGE 10

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You're welcome. And lastly, if its fun and pays, that's using one stone to kill two birds......even better.😁😁

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Ultimately, the concept of blockchain gaming is still very much in its early stages and many are still carving out a long term beneficial solution that covers everybody

You hit the nail right on the head there! We are learning as we go.

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The Thunkgaria/Holybread team agree's with you.

When we took over Holybread it was nothing but a broken Token Ponzi that the early players were milking and the early devs collapsed under the pressure.
(we have seen this from many crypto games across many blockchains)
We revamped the reward system and moved to an upvote system based on ranking as the game was based on Hive/Steem and that is the best reward system we felt kept with the concepts of these blockchains.

This made a lot of the milkers upset as they feel they INVESTED into the game and deserved the profits from new players even tho they were not active and provided nothing to the community.

After the changes we continue to power up all HP earned by the upvote to increase the value for players and our team.
Currently the upvotes are not enough to fund the game so it is a losing $$ game for us right now, but we see a future where it grows past this.

Taking the lessons from this we are building out our new game Thunkgaria and we will be releasing a new way to earn money from playing but are not ready to announce it yet as we are still working on the code base.

But we hope to announce something within the next 30 days.

We are looking at something that works and is not tied down to any blockchain, so players can come from any chain.

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Thanks for the detailed comment! I was one of the many that have been playing HB from the very beginning with my gaming account (@cryptofiloz)... I'm still somewhere on the top, but with launching my project, my "gaming" time is very limited...

I remember the time when you took over the game and it was a broken system, as you said... It was unsustainable and it was a real challenge to revamp it and create a stable system... Like I said in the post, it is all about the balance, and I think that your decision to reward people with upvotes was a good one... Yes, it is not that "appealing" to a huge audience, but it guarantees the longevity of the game...

I didn't make a switch to Thunkgaria (my free time problem), but those are great news if you will implement the "earning system" there... I hope I will catch the announcement, and see what solution you have found!

Good luck in your ventures!

!ENGAGE 10
!WINE

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I definitely agree with the sentiment and there are a lot of elements in block chain gaming that make it seem like a Ponzi scheme. I do think that the balance is the key and it is tough to get right. I think changes to make things sustainable are unavoidable. However I think HIVE provides a way to ensure the sustainability and that is if they decide to compound part of the earnings.

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I think changes to make things sustainable are unavoidable.

This is for present in any business... Tweaking things is part of the growth, and, as it was mentioned in other comment, we are still in an early stage of blockchain gaming...

!ENGAGE 10
!WINE

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I have been playing the risingstargame on the Hive blockchain and so far it has been a good experience both wise earnings and collecting the NFTs.. cheers

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@risingstargame is one of my favorites! Who am I lying to... It IS MY FAVORITE game :) And you are right, it's fun and you can earn some tokens, too!

!ENGAGE 10
!WINE

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Thanks guys! We really tried to design the game to be fun first. Our goal has never been for it to be a money making machine but to try our hardest to make it possible to make a little money while having fun.

We do however have something in development that expands the game in a different direction building on what we have now (and the lessons we have learned) but not taking anything away. It will be geared more towards the music "business" side of things rather than the musician and has completely different tokenomics. Damn, I've already said too much! :P

Cheers and rock on \m/
Jux.

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Great to hear that more cool stuff is cooking in the Rising Star kitchen! The game is fun already and adding more stuff (other aspects) to it can make it even more interesting and diversified!

Thanks for creating such a great game!

!ENGAGE 10

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I think since there is a huge potential for influx of new users we can and should concentrate to get as much publicity for all games on the hive blockchain. I would also love to see new games and developers on the chain. There is so much potential! And project #liotes could benefit from a game built on liotes economy.

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I suppose that the number of new games on the blockchain will be influenced by the current number of successful games atm... The Splinterlands is one of the biggest, but we also have some others like RisingStar, dCity that are fighting for their place under the sun... I have no doubts that we will see more games coming, with new ideas and new earning systems (I hope sustainable...)

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Congratulations @ph1102! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

You received more than 80000 upvotes.
Your next target is to reach 85000 upvotes.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

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!WINE
!BEER
for you

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I hanged around when Liotes was launched asking some difficult questions. The answers I got were good so I bought a few Mills. New topic, new questions.

I know you guys are carefully avoiding the "game" word around Liotes, calling it a blockchain adventure. Fine with me.

(...) dCity... It was a great game, (...)

If your main competitor (my personal assessment of the two, I am invested in both) is a game, can you explain to me why Liotes is not? Dcity is around for a year while Liotes entered the second week so comparing the actual numbers is not a fair comparison of potentials but as you raised the topic, you might want to take a shot at reaffirming me that a startup with one fungible token miner based on loaning out HP at 15 % can compete (coexist?) with a 1yr-old project that uses dozens of class of NFTs (that are essentially as fungible as LENM within their class so the mechanics is comparable) and bases rewards on curating at 20 %. What is your special sauce? I thought it was the marketing skill so I assume you have some twists planned when you start FUDing that broadly within your genre.

Is it possible to create a sustainable blockchain game with sustainable tokenomics?

If you run a game, you do it for free (not-sustainable) or there is money around it that pays for your efforts. It may come from players buying for fun, spectators buying tickets to watch (not to win money), advertisers, losing players that have so much fun that they pay extras that can even support the winners. On blockchain, it might as well come from other token holders curating at 3 % while you can do double digits (provided the meta-game of the chain keeps token valuable). Is Liotes (being a game or not) doing any of it?

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Sorry that you have perceived this post as a FUD as I didn't have that intention on my mind at all... Also, I didn't have the intention to compare Liotes with any current game as, as you said, it's not comparable at all...

The point, and inspiration for this post, was just observation from one of the commenters on some of my previous posts and nothing more (or less) than that... It was just my point of view regarding current games without trying to offend anyone... The idea was to start a discussion on how to create better tokenomics for games and try to help developers with some constructive ideas...

The other reason why Liotes isn't comparable with any game is that we didn't say that we will create a game, but rather gamified investment fund... We will implement some of these things into our project, but it will not be a game like dCity, Splinterlands, or anything similar... More like rewarding the community for some milestones, etc...

Maybe you can check to this post by Achim https://leofinance.io/@achim03/the-indirect-hive-return-model that he made even before we launched Liotes, where he described some of the parts on which the project is based...

What is your special sauce?

There is no secret sauce... We will build use-cases for our token, try to raise its value, and preserve its minimum value with mechanisms that we have described in the whitepaper...

Thanks for the comment and your views about this matter!

!ENGAGE 10

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I didn't have the intention to compare Liotes with any current game as, as you said, it's not comparable at all...

I am pretty sure I explicitly said the exact opposite.

The fact that you do not intend to compare is the very reason for using the FUD term. I liked the post you linked. The membership model is great if you do not start thinking about the prize tag for a community that aims for long-term membership (if you expect a limited lifetime it is more useful).
My conclusion is you position yourself as a conservative service for getting value off tokens that the holders do not actively manage. That is fine, the direct competition is there but you seem to find a good spot - some of them being more aggresive investments, others plain out silly gameplans.
If that's the case, my point behind the comparison still stands. Your interest in blockchain gaming should not be academic as properly-run reasonably-idle games can provide the same service as a side-effect. We both know dCity is one of them.

I am certainly not offended. In general, I do find the Play2Earn genre too focused on selling perpetuum mobile to fools. I do prefer discussing how to make combustion engines more effective (which makes them genuinely marketable).

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I have yet to play a blockchain based game but it seems to me NFTs would be terrific for games like MMORPGs for limited and unique items.

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That's why I liked HolyBread, and I'm pleased to see that developers are thinking about giving some polishing to the game... We need more games like that!

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I see two areas that could be looked at in a different perspective:

  1. Just because there is a boost from the infusion of new players does not mean that is the ONLY way to get a boost. As with most online games (crypto or otherwise), while most of your players will opt for the free (or cheap) route and progress slowly, some will invest in the game in order to progress faster than others. This is one area where you can capitalize on growth without having to bring in new players. The key to this is to offer various options that can be only obtained with an investment. This could include things like special promotional items that can only be earned by purchasing new packs or participating in special tournaments in which an entry fee is collected. Another obvious income option is periodically creating new sets of cards. I believe all of these tactics are utilized by Splinterlands. Another option to bring in funds is to monetize your website by adding advertising. Most gamers play more than one game and I am sure other games would jump at the chance to advertise on a popular gaming site. Another way is to create new gaming options (like A.I. scenarios) which once again provide special promotions items and have a fee to unlock. Look at games like Hearthstone. They are consistently providing new options and offerings that require additional investments.

  2. Regardless of tokenomics and timing, any business ultimately boils down to supply and demand. If your product is good and people want it (demand), value goes up. If you control the influx of new items by limiting items based on your current player base (supply), you can create increases in price. Once again, you see the cards that are in limited supply (GFL) are the cards that retain the most value. And while you can create desire by providing some of these cards in packs, you can also increase income by selling some these cards on the market (like Rising Star does). And really specialized cards (like the STARBITS Millionaire card in Rising Star) can only be obtained directly from the game creators. That is your ultimate control of supply. By determining the limited number of each card when it is created, you can also increase demand as the card becomes more scarce (just like tokens increase as they become more scarce). If the card is very popular, you can always create reprints with similar specifications, but a different image later on. I also like the Splinterlands model of combining (burning) cards in order to upgrade them. This, too, reduces supply and increases scarcity.

The last thing I will say is that there are ways to help increase the popularity of the game, both with existing and new players. But it takes keeping a finger on the pules of the game and making adjustments when needed. I have only been playing these HIVE blockchain games for a few months, but I cannot ever remember a card being revised to improve game play. Some cards just don't work the way they were intended. Others are downright overpowered. Now I have admit, I am not aware of the information that is contained within the individual NFTs and what is maintained by the game, but I would think most of the actual abilities are on the server side and could be adjusted after the card is released. If not, ban the overpowered cards from game play and offer a playable replacement. That way if someone wants to keep their original card, they can, it just won't be able to be used in game play (it becomes a work of art at that point).

As you can see, I can ramble on about possible ways to address some of these issues. If you want to increase the value of your tokens, increase the demand or reduce the supply. Increase the token demand by improving your game and offering more options. When you start worrying about stabilizing token prices over game play, you have lost the whole point of having a game in the first place (stepping off soap box).

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That's an awesome comment with plenty of ideas... I know that my friend Jux (@risingstargame) appreciates every good idea and suggestion, so I have mentioned him here to check your post!

The Splinterlands is huge, and I do agree with your point about overpowered cards (Yodin Zaku)... lol... And I don't like that part either (probably because I don't have the card... lol...), but the game is different from some "traditional" game and maybe, but maybe, don't need that re-balancing... As the powerful card is screaming at you BUY ME! And the point is probably exactly in that, to incentivize buying... But, still, personally, I don't like that with recent cards... I think that the game was much more balanced a year (or two) ago than now, and they have added things with limiting leagues, etc...

I didn't think in the way that you said about combining cards... That it's reducing the supply in a certain way... @risingstargame has done something similar with CRAFTING, but maybe they can do something with combining "regular" cards... (another interesting idea)

Thanks again for the awesome comment, and I hope that people who want to develop (or improve) their game will take a look down here... ;)

!ENGAGE 10
!WINE

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