I, like many other people played EOS knights and "invested" in it to promote my team be that through magic water, item or pet purchases. There isnt really any earning potential in the game other than selling your items in the market. I could guess that I had sold a maximum of 30 items and maybe made 1.3821 eos max.
Then EOS became so congested that my CPU stake simply wouldn't allow me to carry out any transactions. even today looking at available nodes I can see that approx 1/3 of them are now not online. The remaining nodes have stupid long ping times which makes many parts of the game basically unusable. I had been unable to even get the game to allow me to claim my magic water from my village. Yep, villages, remember them? Only yesterday when I was chatting with some EOS heads in the Vigor telegram when they delegated me some more cpu so I could do some transfers on EOS. Which was very decent of them I must say. This then allowed me to get back into the game so I could see where I was at. I have several reasonably high value items attached to my players some could be worth up to 20 EOS, but will I ever be able to sell them?
Probably not, I reached out to the EOS knights twitter also and still await reply.
So where id it all go wrong? Well, my thought is that the transaction times became unbearable for many users. Having to lock in larger and larger volumes of EOS into CPU co you can carry out a simple game transaction.
Is this a warning for hive?
Well, yes, but also, no. But why is this, I am asking so I can understand how Hive will overcome the issues seen by other chains in the past. With transactions on Hive being free what is to stop people building inefficient apps? or scaring new users away with the likes of resource credits? Are we all just pushing he inevitable down the road? Who is going to left holding the baby at the end? Do we expect new users to simply power up enough to keep up with?
So good nerds of hive, are we all doomed to fail?
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