Mobile MiniGames: Play & Earn | Exporting NFTs (Complete Guide)

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After making Guides for the Play2Earn Game Mobile MiniGames on How To Earn, Competitive PvP, & the Metaverse Expansion, I now took the time to break down Exporting NFTs making a Complete Guide on that...


Exporting NFT Dynamics Explained

Mobile MiniGames is a Mobile Play2Earn Game that is run from centralized servers with an option to export NFTs and Crypton Earnings onto the Decentralized Polygon Blockchain. The idea is that higher-level accounts can export assets they acquired in the game as NFTs at a cheaper price making them more profitable and the older the assets are, the more passive earnings they will generate making them more valuable. This is supposed to mostly reward long-term players who stick with the game and also manage to play most optimally since there is quite some depth to it all.

There is a dynamic in the game called catch-up-luck where new players their luck gets boosted for as many days since the game launched. So when Starting today you will eventually be able to catch up with the older players at a rate of roughly 80%

All the exported assets generate Passive Crypton Earnings one way or another and at any time when a player wants to move on, it is possible to sell these NFTs and other in-game assets to other players potentially having made some good profit or at least getting back part of what was put in.

The Core Game Economy and Passive Crypton Generation is made to be long-term sustainable so there are no crazy returns. 1000 Crypton can be converted into 1$ worth of PRPS based on the current sell wall value (So right now a lot less in $ value). Since the value of PRPS is supposed to go up over time, this will result in getting equal returns in dollar value but likely lower returns in the amount of PRPS making the entire system sustainable.

State Of The Game & Discounts

The game itself works properly and I would say is by far the most polished Play2Ean game out there still. Right now though (May 2023), the in-game economy is down as the devs overestimated the bull market and underestimated the bear market making some decisions that turned out to be too optimistic. While there is no guarantee that things will recover, I do see it as likely as the bull market will come back at some point while they are also working on projects outside of the game to bring in enough money to support the token prices.

The original promise to have the tokens count for a fixed price to do in-game purchases still stands which makes it possible for those that believe to get in at a heavy discount. 1 PRPS currently trading for 1.02$ can be used at 13$ while DUBI currently trading for 1.97$ can be used at 26$ value in the game.

So right now, a deal that is supposed to cost 99.99$ in the game can be purchased for just 7.59$ when using DUBI. PRPS & DUBI can also be used to pay export costs at a price of 2 PRPS for 10000 Crypton or 1 DUBI for 10000 Crypton.


Purchases made with PRPS or DUBI can be tracked on prps.moe and are burned.


Different Assets To Export...

There are many different assets in the game that can be exported or purchased and each has their own benefits and downsides. I will try to break each one down in detail ranked from what is more appropriate for newer players in the early game stages to what is more suited for higher-level players in the end-game stages. All info on expports can also be found in the support building under the metaverse tab!


1. Empower Crypton Crystal
This isn't exactly an export which is the main downside of the Crypton Crystal as it is locked onto your account and can not be sold (unless you sell your account which is against Terms of Service). The dynamic is very similar to exporting though as empowering the Crystal by burning Crypton, PRPS, or DUBI into it will make it generate daily passive Crypton at a rate of 0.1% daily based on what was put in.

The upside is that this will never deplete and keep generating for as long as the game is alive (or until it is changed somehow, changes so far alays have been done in a fair way and games like Candy Crush are 12+ years old and still going strong), there are no assets needed and anyone can empower the crystal for as much as they want. The Crypton Crystal also is a tool for Community Leaders to attract new members as they can set the slider to how much of the generation goes to the community as high as they want and as low as 5%

Personally, I have burned a total of 2.5 Million Crypton into my Crypton Crystal of which 25% goes to my community with the requirements of just spending 25 Sale points each month which can be done as cheaply as 0.8$ now setting it up for years to come at that price by buying a bunch of Golden Boosts which give 25 Sale points each month that can be used to buy a 100$ Deal for Free.

So if you are running a community and want to grow it or if you are new and are sure that you will play for at least 3+ years to come, this is a valid option but by no means the best one for most players.


2. Exporingt Level 1 Heroes
Exporting Level 1 Heroes is a very viable option for new players as it costs as little as 8000 Crypton for each hero. The downside is that they only generate Crypton in case they are taken up by a Scholar on their land plot on days that both you and the scholar have logged into the game. I do believe there is a mechanic is the game that automatically assigns heroes on plots to new players but you will need some luck in that the player actually logs in daily to increase the pace it generates and depletes the crypton generation.

Level 1 NFT heroes can be generated, they cost 8000 Crypton and of the Generating

  • 89% Goes to the NFT Owner
  • 10% goes to the Scholar and
  • 1% goes to the Land Owner

Theoretically, in the first 30 charges, it will generate a total of 1200 Crypton Passively and each month after that this will halve. So the 2nd 30 charges will generate 600 Crypton, the 3rd 300, the 4th 150, and so on. From the 2nd month onward it will also start producing gems. Also whenever the scholar that has your NFT on their land does and purchase you will get 10k gems and 5 Crypton for each 1$ purchase at in-game value. Heroes at any point in time can be merged with 4 other level 1 heroes which will give 1 brand new Level 2-8 hero with renewed Generation Power at 40k Crypton. The passive generation process then starts over at 6000 Crypton Generated in the first 30 changes, 3000 in the 2nd 30 charges, and so on.

It is also possible to export heroes with exclusive skins which will double the generation from the 2nd month and forward and you can also empower heroes by locking DUBI into them which also increases the generation. These however I would say are more useful in the end game when you are at a point to export max level heroes.

NFT heroes can also be sold in-game at prices close or even higher to what they cost since other players might need them in order to be able to complete an upgrade which is a mechanic that helps to retain their value even if they are already drained mostly. The ones I have put up for sale have gone for 7553 Crypton ( 7950 -5% auction house fee )

Also members of my community (feel free to join) get a weekly challenge to export 1 Hero where they get a 100-200 Crypton discount and an Epic or Legendary skin which are currently priced at 112-468 Crypton as I'm a higher-level player and these skins give a lot of Skin Points while not that many are in circulation.

So there are a lot of upsides to exporting hero NFTs which is something available to lower-level players in that it should be fairly easy to get more out of it compared to what you put in while they also potentially generate extra gems and crypton if you are lucky that the scholar does some purchases while the heroes after they are depleted can be sold at a similar price or merged to refresh the generation. The main downside is that it can be a hassle to get a scholar that logs in daily.


3. Exporting Exclusive Skins
Every week, either a new exclusive Hero or Pet Skin is released in a deal. These skins can also be exported to generate passive crypton. The way these work is that Crypton generation of the exported skins ramps up starting at 0.01% each day and this increases with 0.01% every month since the release of the skin up to 0.1% daily generation. So once a skin is 10 months or older, when exported it will instantly generate 0.1% of the cost daily and this Crypton Generation never depletes! You do need to have be on a plot of land or own plots of land in order for these exported skins to generate.

The Downside is that the skin needs to be bought either from a deal or on the auction house and it takes 10 months for newly released skins to mature, the Upside, however, is that the generation never depletes while the Exclusive skin NFT can be sold later down the line when exiting the game. In a future update, it will also be able to equip exclusive hero or pet skins onto exported Hero or Pet NFTs to give those the extra increased crypton generation.

The cost to export and the generation power depends on the rarity and it goes from as little as 10k Crypton for a rare pet skin up to 1 Million Crypton for a TTTT Hero or Pet Skin.

When having Exported Exclusive Skin NFTs, you will get 90% of the Crypton generation while 10 % either goes to the owner of the plot of land you are on or if you own plots of land, the 10% will be spread between players that are on your plot of land.

I also run a weekly challenge in y community where players get extra Cypton and an Epic or Legendary Skin when buying 1 Exclusive skin.

Personally, collecting these exclusive skins mainly from using sale points to buy deals or buying them directly from the auction house and exporting them is my main play in the game right now. I own 500+ Exclusive skins and already have 70+ exported which gives everyone that is on my land a nice amount of passive daily Crypton as 10% of the total generation goes to them and this will continue to grow.


4. Exporting Max Level Pets
This is something that is available to players that have already a bit more progress in the game as you first need at least 1 Max Level Pet before you can export it. Not only do you need a max level Pet, the more progress you have made, the cheaper it will be to export it. So in order to get really cheap exports you need to have made a lot of progress but to make a lot of progress you also need to export pets. At least the first 10+ exports give your account a big boost and you easily climb a couple levels at once for each export and it also gives a massive boost in pet luck by roughly +100%.

This allows you to boost your pet luck potentially a lot to the point where you either are able to collect more unique pet skins boosting the luck even more along with making faster progress or sell duplicate pet skins for more crypton as you will get more shiny Epic & Colored pets. Exporting also increases the % of colored pets you will get on attracts up to 100%. For as far as Crypton Generation goes, they generate more crypton than what they cost especially when having an older exclusive skin equipped but the Crypton generation eventually depletes after 1000 Charges. It is possible to merge max level pets but I right now have no real clue how that works and am far from that point.

When exported, pets get blockchain wings and 90% of the generation goes to yourself while 10% goes to the plot owner or to players on the plots that you own yourself. Right now I have 17 Exported Pets that generate 200+ Crypton daily each and I have 3 more to export. I don't have any intention to quickly export more right now as my focus is fully on exclusive skins and I still have a lot of those to export.

If you want to make progress, however, Pets are a great thing to export at a base cost of 200k Crypton which for me is down below to 162k Crypton. Always make sure that you have the right ability set equipped when exporting as this can reduce the cost even more.


5. Building Skin Exports
There are weekly Building Skins that are included for free along with a TTTT Boost when buying a max bulk deal. These in the game cost 99.99€ each at in-game value but when bought with PRPS right now they cost just 7.8$ due to the massive discount. These skins can be used as cosmetics and they can be sold in the auction house. When you do want to export them, you need at least 5 of a specific skin. So it's best if you plan to buy deals to buy 5 at once (39$).

It costs a total 100k to export these and similar to exclusive skins, they never deplete in Crypton generation while they ramp up to 0.12% daily generation instead of 0.1% for exclusive skins. So in a way they are better but they are also harder to obtain and more expensive.


6. Metaverse Crypto Land
Anyone is free to buy crypto land at a cost of 1 Million Crypton for land that is available that has 100 Plots on it. The Land itself can be sold at any given time and all players that are on it will stay on it and move to the new landowner.

You can not occupy a plot on your own land and for each player that occupies a plot on your land and logs in on the day, it by default generates 9 Crypton for you and 1 crypton for the person on your land. 1% of the crypton generation of the NFT from a player on your land also goes to you as the land owner and 10% of their generation from pets/skins/buildings also goes to the land owner unless that player owns their own 100 plots of land. At the same time 10% of your own generation gets spread over the players that are on your land. Land generation also never depletes.

Finding 100 players that occupy your land and also log in daily is a real hassle and unless you have a ton of exports yourself, a big part will likely stay empty or get filled with lower-quality players.

My main goal is to just keep it at 100 plots, have 100 heroes on them and enough passive crypton generation from exports for it to be filled with quality players that play daily and also use at least 25 sale points each month. Right now all 100 spots are filled but I'm kicking inactive players every couple of days so new spots become available regularly.


7. Exporting Max Level Heroes
This if anything is the ultimate end-game dynamic and I'm still far away from getting to the point where I have 1 ore more max level heroes as I aim to have 5 Level 11 Heroes first for each class and I will only upgrade once I have 3 or 4 extra above that.

Exporting Max Level Heroes costs 1 Million Crypton at base cost before the discount and the generation is similar to lower-level heroes. The main difference is that exporting these can potentially be done with a big discount, especially for players that have higher accounts and VIP levels. I also assume that these give a ton of account progress each time making it more attractive to export the next Max Level Hero. Having exclusive skins on them along with locking dubi into them will highly increase the generation power. They can be sold at any given time or they can be burned which will give back the skin and the dubi that was locked into them.


My Personal Export Approach

Personally, I'm less focused on account progress or VIP level or spend a lot on buying deals in the game. Instead, all of my focus is on increasing my passive crypton generation mostly from exporting exclusive skins which I believe are the best long-term deal since the generation power never depletes while they really help me to build a community along with having my 100 Land plots filled eventually full of players that play daily. I do believe PRPS & DUBI are at a level where it's hard to see them go much lower and I can see them recover at some point even though this might take another year or so. During that time, I will continue to accumulate and compound earnings where I can. If there ever is a time when there is some real adoption with prices recovering, I will make sure to take profit.

Conclusion

As a Mobile MiniGames Player you can aim to maximize your VIP level and account progress so you have much lower export costs and can earn more in the PvP mostly by buying a lot of boosts and re-investing earnings into that. Personally, I neglect that and I just fully go for in-game asset ownership which continues to generate Crypon never depleting. All this while making sure my land and community get as attractive as possible. You do need a longer-term mindset for this game but everyone can build some passive income in the game even with limited to no money invested especially if the economy eventually recovers. It is fully free2play and by scanning the Qr code on your phone you will start of in my community.



More Info & Guides For Mobile MiniGames (some things might be outdated already)


Other Play2Earn Games I'm Currently Playing...



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5 comments
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Excellent guide, thank you
!LUV
!WINE
!HUG

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