Another learning piece. First time using actual real water physics in a blender. I followed a tutorial on it for this one which I will link below. It's surprisingly easy. Using nodes and such to colour things is hundreds of times harder to make water flow which was surprising to me. There are mistakes that i see now, the water is not actually touching the ground.. i realised it after it was rendered sadly.
I reused the ground texture i made on an earlier work.
The tutorial i followed.