Low Poly Volcano Island

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Created a low poly volcano island, wanted to make myself an easy project to try to find the best way to make fluid. For making this little ocean part I just used glossy nodes and transparency node with the mixed shader. I just realized I could have used layer weight node as well to make it more watery and not so blatantly transparency. Itäs nice to render something once in a while that does not take me 5-12 hours to render.
polyworld.png



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5 comments
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tutoriali järgi paned neid v?

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Ei, kui kasutan tutoriale, siis mingi kindla asja jaoks ainult. Nt how thicken verticles voi midagi sarnast. Selle jaoks ma ei kasutanud uhtegi tutoriali.

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I love this style of 3d modelling. I usually have to make something like this (more realistic, though!) for our clients when working on urban planning projects! This inspires me to give Blender a go! How long did this take to render?

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Because it was low poly it took me only like 8 minutes I think. I don't remember correctly, render sampling was 1024 and 4kx4k pixels.

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Ah that’s not bad at all. Really good, even! I just ended up falling down my stairs and spraining my leg So I’ll see if I can use my “rest” time to play around with this!

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