Be the King of the Battlefield | VALORANT: Weapon Guide

in Hive Gaming2 months ago (edited)

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      In this part, we will be talking about the best guns that you could choose in accord to the situation. Fight on your play style and give them a hard time dealing with you.

      This is the part 2 of Valorant: Weapon Guide. Check out the first out if you've missed it. Without further ado, let's get into it.


RIFLES


BULLDOG

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      The anti-eco gun. It costs 2100 credits, very affordable with heavy shields and abilities after winning a pistol round, especially when you saved up your abilities that pistol round. Players don't usually buy this gun since it's spray pattern is undoubtedly not precise when far but consistently does a chunk damage at any range. It has a total of 96 bullets and 21 bullets per magazine.

      It has ADS at alternative fire that bursts 3 bullets per shoot. Perfect for far engagement.

Damage Chart0-50m
Head115
Body35
Legs29
Cost:2100 Credits
Fire Rate:9.14 rds/sec
Equip Speed:1 secs
Reload Speed:2.5 secs
Run Speed:5.4 m/sec
1st Shot Spread:0.3/0.1 deg

GUARDIAN

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      The sheriff gun. This gun is a masterpiece. A shot to the head or 2 shots in the body is already a frag. It's like a sheriff but with more bullets and less recoil. This gun is unique and fresh, definitely gonna recommend it. It has a total of 48 bullets and 12 bullets per magazine.

      It has ADS on alternative fire. If it's out, Guardian is much more accurate and with lesser recoil.

Damage Chart0-50m
Head195
Body65
Legs48
Cost:2500 Credits
Fire Rate:4.75 rds/sec
Equip Speed:1 secs
Reload Speed:2.5 secs
Run Speed:5.4 m/sec
1st Shot Spread:0.1/0 deg

PHANTOM

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      The most bought gun in Valorant. It has the easiest spray pattern to control in the game, yet deals great chunks of damage. Compared to the Vandal, this gun is much more useful at close and far ranged fights. Even at 50m, you can still manage the spray control, so it totally beats Vandal at far ranged fights, unless an enemy with Vandal one taps you. It has a total of 120 bullets and 30 bullets per magazine.

      It has ADS on alternative fire that reduces the recoil and makes every shot accurate at crosshair.

Damage Chart0-15m15-30m30-50m
Head156140124
Body393531
Legs332926
Cost:2900 Credits
Fire Rate:11 rds/sec
Equip Speed:1 secs
Reload Speed:2.5 secs
Run Speed:5.4 m/sec
1st Shot Spread:0.2/0.11 deg

VANDAL

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      The AK47 one tap gun of Valorant. When you got great aim and good recoil management, this gun is for you. At every range, close to far, this gun kills enemies a bullet to the head. That's why it's a bit frustrating fighting a one tap meister with a Vandal waiting for you to swing out. This is good on mid ranged fights since it is manageable at mid range and does more damage than a Phantom. It has a total of 100 bullets and 25 bullets per magazine.

      It has ADS on alternative fire that reduces the recoil and makes every shot accurate at crosshair.

Damage Chart0-50m
Head156
Body39
Legs33
Cost:2900 Credits
Fire Rate:9.25 rds/sec
Equip Speed:1 secs
Reload Speed:2.5 secs
Run Speed:5.4 m/sec
1st Shot Spread:0.25/0.157 deg


SNIPER RIFLES


MARSHALL

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      If you like a sniper rifle but still lets you move fast to avoid being traded out, this gun is for you. It does tons of damage on headshots but takes 2 hits to the body to get a kill atleast. You can move fast since it's lightweight and it is very cheap. One abused mechanic of a Marshall is it's still accurate even when not scoped. It is perfect for defending yourself at point blank range. It has a total of 20 bullets and can load up to 5 bullets.

      It has a scope on alternative fire that makes it very accurate at every shot.

Damage Chart0-50m
Head202
Body101
Legs85
Cost:1000 Credits
Fire Rate:1.5 rds/sec
Equip Speed:1.25 secs
Reload Speed:2.5 secs
Run Speed:5.4 m/sec
1st Shot Spread:1/0 deg

OPERATOR

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      The strongest gun in Valorant. It takes only a shot to get a frag, unless shot on the feet but will still wound them that you can kill them with your secondary gun. It takes a long time to equip and to reload, but a shot can give your teammates the advantage and shift the round into your favor. Unlike Marshall, Operators are very inaccurate when unscoped, but at point blank distance, its not bad to try shooting it for self defence. Since Valorant is short on smoke utilities, Operators remains the king of the hill. But if you watch Act I's professional tournament grand finals, the Sentinels proved that Operators are not the kings and broke the Operator meta. If you like to watch the game, click here. It has a total of 15 bullets and 5 bullets per magazine.

      It has a scope on alternative fire that makes it very accurate. Perfect for a one shot gun.

Damage Chart0-50m
Head255
Body150
Legs127
Cost:4500 Credits
Fire Rate:0.75 rds/sec
Equip Speed:1.5 secs
Reload Speed:3.7 secs
Run Speed:5.13 m/sec
1st Shot Spread:5/0 deg


MACHINE GUNS


ARES

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      For those who like to spray-and-pray, this gun is for you. It has 50 bullets per magazine, 20 bullets more than a phantom and 25 bullets more than a Vandal, but deals much lesser damage. It can fight at any range since its ADS makes its spray accurate. It has a total of 150 bullets, just enough for a spray down.

Damage Chart0-30m30-50m
Head7267
Body3028
Legs2523
Cost:1600 Credits
Fire Rate:10 rds/sec
Equip Speed:1.25 secs
Reload Speed:3.25 secs
Run Speed:5.13 m/sec
1st Shot Spread:0.8/0.67 deg

ODIN

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      If you want Ares but more bullets, this gun is for you. You walk much more slower and it is really a large weapon, but surely will make enemies eat tons of bullets. It has a total of 100 bullets and 200 bullets per magazine. That is a lot actually. It is also much weaker than Phantom and Vandal, but when it hits you in the head, you'll never be able to shoot back.

      It has ADS on alternative fire that makes every shot accurate with less recoil.

Damage Chart0-30m30-50m
Head9577
Body3831
Legs3226
Cost:3200 Credits
Fire Rate:12 rds/sec
Equip Speed:1.25 secs
Reload Speed:5 secs
Run Speed:5.13 m/sec
1st Shot Spread:0.8/0.79 deg


SHIELDS

      These are protective gears that shields you from incoming damages.


LIGHT SHIELDS

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      This will shield 66% of incoming damage but will deplete when it takes 25 damage to health points in total. It only costs 400 credits.


HEAVY SHIELDS

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      This will shield 66% of incoming damage but will deplete when it takes 50 damage to health points in total. It costs 1000 credits and is more viable than Light Shields.


      The Weapon Guide is finally done! You can now pick your guns and shoot out to your heart's content. If your contented, follow me and upvote for more contents, so I will be contented. Capiche? 😆


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