eXode H24 Evac Strategy

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Greetings Pilots!

Please find below my strategy for evacuation to planet H24.

General synopsis is that this planet does not look suitable for long-term colonisation, but with the possibility of some decent mineral deposits, a drill-rig drop and go strategy is what we'll go for!

Military Origin with a Quantum Class Supreme

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Because planet H24 doesn't look suitable for long-term colonisation, due to the lack of fertile land and close proximity to aliens on the sister planet (even if initially dormant), I'm opting for a well-armed rapid military vessel, that's going to make exploring for other planets as easy as possible.

Given the aliens next door a medical bay seems like a sensible option.

Besides this, I think factions cards make the most sense to equip the slots with, to give me as many options going forwards as possible.

Officers

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  • The Admiral to secure the ship (aliens next door)
  • Ayumi really for evac
  • Eliza to fix people

Crew

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I've gone for a couple of space pilots, as exploration is going to be the thing for this evac.

The Hacker, because I'm also going to focus on software development, which could help exploration, and in the absence of any real 'life' on the planet this seems like a sensible option.

Oxana will be useful to explore H24 for resources

The Killbot, mainly for evac.

Everyone that can will be equipped with a suitable suit!

Passengers

It's all about the Techies and the Kumicho to keep everyone administratively in check!
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Items

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I'm packing the computer room, protection walls, a turret and a dropship, my first drops will be the underground construction and lots of drilling machines.

I'll explain this further below...

Drops

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I'll be relying on drops - the main things I think I'll be dropping on this planet are above.

The Strategy...

I think we're pretty well set for evac - especially with the support squadrons which I haven't included above.

Plenty of people on hand to sort out the hyperdrive and hardpoints.

Once we get to H24 we'll do the following:
  1. Drop off the protection walls and the turrets, and some drilling rigs with sufficient energy supplies.
  2. Drop off the underground construction, and the computer room (if necessary) for the tech-expert - he can hide away and get busy with some planetscan software to figure out the best place to install the drilling rigs
  3. Drop off Oxana - she can fly the drop ship to install the rigs in the most suitable place once found.
  4. Eventually we'll have optimum drilling for minerals controlled by one tech expert in hidden bunker
  5. Oxana can keep herself amused exploring until the main ship comes back.

Once dropped, the Quantum carries onto the next location to find somewhere better to colonise.

Once we do, we'll come back for the tech expert, Oxana and the minerals.

I did toy with the idea of dumping off the two criminal computer experts, but I thought this could go a bit pear-shaped! I think I'll keep them under-guard for now!



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9 comments
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I can’t wait to see that Mysterious AI in action. I wonder how it’ll get along with sh4rken...

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Who knows, I am half tempted to put together a crazy bunch of criminals and just see what happens!

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I will definitely try that at some point :)

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That would be fun to see!
Once I get some more syndicate drops I'll definitely give a drug factory a go ;)

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I hope you don't mind me pointing this out, but there are a couple issues with the build. Fortunately they are probably easy fixes.

  • Cargo 4 grants 8 item slots, but you have 10 slots worth of items. The dropship takes 3 slots.
  • The computer room goes in something, like a tom custom or multipurpose prefab.

I like your approach. I was torn between erring on the side of caution, and going full on combat. I'll be particularly interested in seeing how you do!

Good luck!

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Ah - to the first point I think two of the items I'm going to drop - it's they 'go with' the cargo - also Tom I can drop.

I might have to wait for the drops of course!

My actual build is going to be more science, this I designed for the H24 planet specifically. I don't have a nomad!

Cheers!

I'm not holding my breath about the colonisation starting anytime soon - whatever rough time scale Elindos says, seems doubling or trebling it is about right!

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Indeed, we'll get colonization eventually. Software development always takes longer than expected unless you release a buggy mess so I'll patiently wait. :)

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Very solid evacuation team! Bringing those drills with will be great to extract some resources! We are going over these for the next few day and will post the results as soon as we are finished. Nice Job!

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