The Gamer Dilemma | Players Fight Against NFTs In Video Games

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(Edited)

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As someone who has played real cash economy games in the past and just sees NFTs as the next evolution of gaming. I can understand that not all gamers are thrilled to see companies coming up with yet another way to milk them with wild claims the player could profit from such practices. There is quite a lot to unpack.

While I won’t be calling out any game development studios by name for legal reasons. I hate to see players try and blame NFTs for the bullshit they have been putting up with for years from money-grubbing developers out there.

One of the stranger but expected trends I’ve started to see is people call out larger gaming companies trying to sell NFTs in any form. Many of those same players seem ok with spending $60 for a skin in those very games. The moment however they become NFTs that they could resell for more but likely less it’s suddenly an issue.

I do believe there is a major difference in what kind of NFT that some companies are trying to sell to their player base and that many players are having a bad experience. This is important to think about in the different directions the industry could be going. Worthless junk as it’s always has been wrapped in a new NFT bow or something with a use case.

There are many game development studios out there that are more or less just giant art studios. Instead of innovating and/or creating new experiences for the players to have adventures on. They create new skins for the player to buy at insane prices and offer it as a “premium experience”.

With an NFT model in play, game developers can just roll out thousands of limited edition run skins that have zero utility in-game other than looks and turn a massive profit with a decent-sized art department. If this is part of the NFTs in gaming that people are taking issue with that is a good thing to call out. Call out the greed and hopefully, over time, there will be some changes. Expect, before NFTs, this was already a thing many games did and many seemed just fine with it that are now that.

Then you have the people who will spend $100k or more on microtransaction in pay to win games. There are an endless amount of games out there that did this long before NFT was a thing. Many have their reasons for playing such games. Suddenly once NFTs are included it’s all of a sudden an issue? No, it was always an issue for many.

You also have game developers that want to DLC every little thing they can. Do you want to play in new zones every year? That will be $60. Do you want a new class to play as? That will be $15. People were happily paying these amounts till oh no that dirty NFT word yet again walks into frame.

You also have people who will spend 100 hours no joke camping for a single item in a video game. While I’ve had some long camps in my day and so many raids waiting to have enough DKP to buy some item I wanted. Once that DKP has a value or you can sell that item for real money out in the open it’s all of a sudden an issue.

A lot of these angry gamers seem to be lashing out at NFTs like it’s the reason out of nowhere any game that has them in it sucks. As if those NFTs are the reason the same game development studios are doing something shady like it’s their first time trying to pull a fast one on their player base. It’s not and more need to open their eyes.

Players seem to want to forget items that could be traded between players were always selling on black markets. Yes, that iron you farmed in some game was always worth X cents an hour to someone. The difference is NFTS can move sales of items from shady black market sites to markets the game developers “endorse” to be used. In theory, creating a safer environment for those who want to partake in such practices.

People even more so gamers are willing to do something for zero dollars for years on end. The moment however they find out and are confronted to their face their time spent was worth $50 they start to struggle with what I’m calling the gamer dilemma. Where the gamer not only is willing to pay insane amounts for things but willing to grind forever for items they deem to have zero real-world value outside of the game.

The moment they can sell something for real money and the developers are fine with it they feel their time was wasted and could have been better spent elsewhere. This is not the case for everyone as some live in such a low-cost area making a few bucks a day in a game beats anything else. Then you have the smart gamers pulling in hundreds or thousands a day.

Let’s call a spade a spade. Shitty game development studios that were always ripping you off will continue to do so no matter what the latest trend is. If a game adding an NFT is suddenly your wake-up call that things are not right. Perhaps you need to reevaluate that companies business practices before NFTs were added in. I have a hunch how that will go.

There are far too many companies out there willing to sell you physical gaming goods for $100+ that cost them $5 to make if that. That failed to deliver on time and even failed to deliver the product as advertised. While on occasion those companies get called out that is a rarity. People keep buying shit expecting a different outcome.

NFTS is simply the next evolution in video games. Many game developers of all types will leverage them if they can. Many for good and some for bad as any trend has been over the decades just like: mobile gaming, p2w, microtransactions, physical goods, DLCs, pre-sale, day 1 patch, and so many other trends. It’s up to the gamer to use their dam brain and decide which studios and games deserve to have their hard-earned money and which ones it’s time to kick to the side.

It was never the NFT's fault that many gamers supported shitty game practices in the industry before there was NFTs. It’s just the thing many will try and blame as a scapegoat to stay in their bubble of ignorance.

How do I know this? It’s still a profitable thing for game studios to allow pre-orders on games weeks before “launch” that they know will be delayed for years on end. Yep, someone knew 100% that game was never going to ship on time and still permitted pre-orders of $59.99 with the gamer having the assumption that in just two weeks you were going to be playing that game. Many allow themselves to be rugged pulled every time and instead of changing habits they are just “happy developers are taking their time fixing things.”

Final Thoughts

While a portion of gamers rant about NFTs and how they are “destroying” the industry and “corrupting” game studios. The rest of us are just going to have a fun time playing in different sandboxes out in the open. With the understanding that shitty and shady game studios will keep finding new ways to exploit their players. Game studios that respect their players will look for new ways to empower and enrich their player's experiences regardless of whether NFTs are involved or not.

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The content was written by @Enjar.



Originally posted on Enjar Games. Hive blog powered by ENGRAVE.



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8 comments
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If you really want the issue a lot of people have with NFT's in gaming, other than shitty companies and shitty business practice, is that no one has ever suggested something of value that an NFT actually adds.

Even your example of a sanctioned in game market place has no need for NFT's to exist, Diablo 3 already had that with an in-game market place that used real money for players to trade items among each other. Thing is, even though you technically own the NFT, it's still going to be worthless if the games servers ever shut down.

Even though you just said they are the next Evolution, you haven't even proposed any real use an NFT has to a game that is actually going to enhance the experience in a way that will actually enhance the experience.

I'm not even against the idea of NFT's, but the problem is in part the people who defend them have never actually showcased any actual use it is going to have in gaming, and any time someone does seem to stick up for them it is always something to do with it's monetary value to whoever owns it, you know, not something that actually makes a game better.

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it's still going to be worthless if the games servers ever shut down.

Not always the case and there are a few ways the item holds value to the player.

I had a game I was playing that shutdown. It was early access and it happens. The NFTs were in my blockchain wallet not just in that game. I can still trade them on a few different markets on that blockchain. They are now viewed as collector items and they never printed the amount that was expected.

On top of that, if they become worthless or I choose to not sell them. They will be there forever as a memento regardless of the game's servers being shut down for good. If I do sell them my wallet will forever be shown as being an owner at one point in time of that item.

never actually showcased any actual use it is going to have in gaming

This post was never about making such a case as it’s quite an easy one to make. This post is more about dunking on a few people for getting pissy over the word NFT.

As far as the real use case is as follows. A way to verify on public recorded how many items are in existence, who owns them, and that they have not been duplicated exploited into the game. In addition to what wallet created that item and any other metadata that can be collected to determine if foul play was involved in that player acquiring that item.

Diablo 3

As far as D3 went they had a heavy handicap on who was permitted to sell/buy, the amount, and what could be done with those funds afterword's. Many higher-end items were sold on the black market on a fairer playing ground.

NFTs on the other hand if they are real are something that can be sent to a wallet and sold on multiple different exchanges. While the game developer might have an internal market for easy of use if it's not a fair people tend to create create competition and options for the player to sell elsewhere.

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HOlding onto something as a Memento is nice, but it's not something you can really attribute much worth too. It's like a Beanie baby in that regard. Sure, there are some people who care, but most people who think a lot of this NFT stuff is dumb probably also think the prices being paid for physical collector stuff is dumb. It has value only to collectors. As a personal momento it may have sentimental value, but that's not really something that you need an NFT for. Even looking purely at something digital you could easily hold on to emails, screenshots, or anything of the sort. This isn't something unique NFT's bring to the table. Doesn't change that a game shut down isn't going to be able to make use of that NFT.

And the Diablo 3 market place was bad, but that had more to do with the insane rarity of item drops. Make getting gear as NFT's just as rare and hard to come buy, you are going to have the same insane prices regardless. NFT's aren't going to fix that problem, the folks who farmed Diablo 3 for items to sell are going to be the exact same folks that would have done it if the items were NFT's instead. Make drop rates reasonable, keep any kind of transaction fees between players reasonable, that is what would fix the issues with Diablo 3's Market place, to a degree. In all honestly, there are a lot of people who hated the idea even as far back as two that certain items were so difficult to come buy and there were certain people who were desperate enough to pay money for it. This isn't something the majority looked at as a good thing, they saw the people selling them as just as slimey. Most people kind of hate the idea of trading in game items for money regardless, just attaching them to an NFT isn't going to change their minds on the matter.

Even as ownership of something, I don't know how nescessary NFT's are. There was a concept that existed a while back where you would own the cards you played with in this online card game (I forget the name of it). Thing is, you could play those cards in any game set up to use them by anyone. It all used blockchain technology, and even if someone shut down a game another person could create a game using all those same cards. This was all before this NFT stuff. So I still sit here not knowing any actual use for NFT's in relation to gaming.

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Perhaps my next post will be more what you are looking for. You did not think this was going to be a one off post did you?

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I mean it well could have been. :p

I do want to say there is a chance NFT's are going to have a use in the future. But for anyone not already sold on it, you didn't really say anything that would persuade them.

And what you are up against are people spending thousands of dollars on those god awful apes.

That is a lot of stupid you are having to fight back against. :p

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