dCrops Update: Quests, Booster Items and a rough roadmap for BETA edition

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dCrops is a farming simulation game on Hive. It is a play-to-earn game where you can earn CROP tokens by playing the game. Read our announcement to learn more.
Start playing at www.dcrops.com!


After a brief announcement on Quests 2 months ago, they are finally here! In this first iteration of quests, they will be available to all players and everyone with a dCrops account will be able to access quests and rewards. This will change in upcoming seasons.

What are quests?

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At the start of the season, players will be able to start a set of 10 tasks that they need to complete in order to earn rewards. After all of these tasks are completed, players will be able to claim a reward chest.

This reward chest will contain 10 reward items. There are plans to scale this number based on factors like player/skill levels(not implemented yet) and crop power.

Once set, quests will stay till the player resets that quest again in any upcoming season. Players can reset the quest even if they haven't completed or claimed their rewards yet.

Types of quests

Currently, there are only 3 actions that can be performed in the game - planting a seed, harvesting produce, and then selling the produce. When the quests are initialized, a set of tasks will be assigned randomly.

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Plant Quest: A random seed from the current season will be selected and the player must plant a set number of this seed to complete this quest. This quest will be completed as soon as they plant the seed.

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Harvest Quest: Similar to the plant quest, a random seed will be selected and players must harvest a certain number of crops of that type to complete this quest. The quantity produced by a crop as well as bonus chances will play a role in completing this quest.

For example, to complete the above quest, you only need to plant 2 garlic because each garlic seed produces 2 crops. Furthermore, if you plant one garlic on a Hi-Tec Land and if the land bonus is triggered, your quest will be completed with just one seed.

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Sell Quest: Sell quest requires the player to sell a number of a certain quality of crops as shown in the above picture. Unlike planting and harvesting quests, the selected crop will not be limited to the current season.

Rerolling Quests

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In case a player doesn't want to complete a certain quest, they can choose to re-roll that quest after which all progress on that certain quest will be lost and a new random quest is assigned to them. This action will require players to spend 10 CROP tokens which they must have in their in-game wallet.

A player cannot reroll quest from previous seasons in which case they can only reset the entire quests and forfeit the rewards from that set of quests.

Rewards

After completing a season quest, players will receive a reward chest which they can find in the new items page on the sidebar. This reward chest will contain a base amount of 10 random reward items.

For the first iteration, the reward items will be the following:

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Mystery Seeds: When you plant a mystery seed, it randomly transforms into a seed from the current season. The chance for it to transform to a certain rarity is the same as the drop rate for that seed in the packs. This means it has a 75% chance to be a Common seed and 0.8% to be a Legendary seed.

Speed-Gro: Reduces the time required for a seed to mature by 10%-50% on a specific plot of land. This is applied across a land card for all its plots.

Ferti-Plus: Doubles the chance to get 3* and 2* crops upon harvest for the land that it was applied to. This is applied across a land card for all its plots.

The drop rate for each of these items are equal i.e 33.33%. All of these items are single-use items and can only be used once.

We have plans to introduce NFTs as quest rewards later on.

Roadmap

As you might know, we were recently sold out of ALPHA packs which brings the question of what's next to come.

There are ideas to introduce new mechanics into the game and while most of them might not make it into the game, we wanted to provide a picture of what it looks like for the future of the game.

The next edition of packs labeled "BETA" Edition will be likely done by Q1/Q2 of 2022. The beta packs will not contain any seeds/lands that were previously available in ALPHA packs.

Disclaimer: Not all of these ideas will make it into the game and even if they do, there might be drastic changes regarding how these will operate. Please maintain caution before making any monetary decisions.

Here are some of the ideas we plan to bring to the game with the next edition(s):

  • Crafting: Some example of crafting is making flour from wheat, brewing vodka from potatoes and so on.
  • Cooking: Aside from crafting, we also plan to introduce cooking various recipes using your harvested crops.
  • Orders: Crop and food orders where you have to submit a set number of a specific food/crop to earn rewards.
  • Levels/Skills: Crafting and cooking will either come with their own levels or will contribute to a broader player level. Levels will have perks of their own.
  • Combining NFTs: Processing plants/buildings will need lands to be built on as well as resources such as wood etc. Different NFTs will be able to be combined to form a new NFT with a different feature than the ingredients used to combine them.
  • And so on.

Play Now: https://www.dcrops.com
Join our discord: https://discord.gg/zeJShKkF7K
Twitter: https://twitter.com/d_crops
Bitclout: https://bitclout.com/u/dcrops



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36 comments
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still do not understand, better practice in the game

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Thanks for the update.

Looking forward to more packs as I think it will be easier to do quests when they are available

Posted Using LeoFinance Beta

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I really love all the ideas for the BETA upcoming, looks fantastic those things about crafting and cooking

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We are definitely still at the very beginning, I can't wait for some of this amazing updates

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awesome, but I think you should add some more seeds packs in the game before expending to new feature. all new feature are good but need some more seeds to make game's ecosystem better. its just my thought maybe you have some better idea's.

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Seed packs will come in the BETA edition packs that are currently being worked on AFAIK.

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hi, i just really hope they could just give another sale for Alpha Packs 😊

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Sounds great! Can't wait to start!
Great game :)

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I like these ideas. I've been playing this game from the start and it's easy and fun! Looking forward to future updates.

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(Edited)

I got to say guys! Really good job, love the new design on cards and ofc the chest quest :D

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Just wanted to say I love the idea of the quests, but dislike it being all or nothing.
Unless uncompleted quests freely reset at the end of the season, and you preserve your progress, it'll be next to impossible for a "normal" player to do.
I'd greatly prefer it being 1 quest / 1 item as opposed to 10 quests / 10 items.
Regardless of what you do, its exciting seeing your plans for the future! Thanks for sharing!

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I agree, as it is right now I don't think I'll manage in getting an end-of-season chest, and I had thought that I had a decent collection of land and seeds, and should have been able to get these done, if implemented in a way which made more sense.

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I definitely agree with the 1 quest rewards 1 item would be much better. I just started playing this game and while I should be able to complete a few of these quests I definitely am not even close to being able to finish all of them. This would definitely be more encouraging to all levels of players. Since there will eventually be nft rewards from quests, it could be made so that those only drop from the last quest or the last few quests to give a better reward for completion without making it an all or nothing.

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This is likely a first iteration. With the introduction of "player levels" It can morph to a more traditional way of "Daily Quests" (Like "harvest one crop" or "sell something in the market" and "Seasonal Quests" (Like the ones we have now).
This will allow to a smaller / more casual player to engage with the game and at the same time put challenges on more advanced players.
Also PLVL can affect this, like having 5 seasonal quests for players level 10 and below, +2 extra quests for each new 5 levels. Single reward quests, that is, and a big seasonal reward for completing them all, etc etc. Basically the limit is the imagination ^_^

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Awesome! i need to vary my seed range to hit this nail on the head! Any idea when new packs will be released?

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I was pretty excited to read this announcement! Unfortunately, I first planted all my seeds for the season and then I went to check my quests... which meant that none of my planting counted to complete the quests. Very frustrating since I had many/most of what I needed for the "plant x seed" quests.
Then, I decided that I really wanted to get some of these quests done, so I went and purchased an additional seeds and lands. I have 3 quests with "Plant a Cabbage Seed", one of which is 2 seeds, the other asks for 5 seeds, and then 1 seed. After planting 2 seeds, yay one quest is completed! But I was surprised to see that none of the others completed at the same time... which means I'd have had to purchase 8 new seeds, and 8 new lands! I already spent all my Hive, and only had 2 unplanted seeds and 2 lands. So I figured, might as well plant them, I'll at least have the "Plant 1 seed" quest also completed... But no, for some reason only the "Plant 5 seeds" quest updated, to 2/5, and the other quest stayed at 0/1. This is so incredibly frustrating, because now I have an incomplete quest that I cannot finish, and if I re-roll it, I'll have lost my progress, not to mention my Crop tokens. All for quests which should have been completed already, considering that I planted 6 Cabbage crops at the start of the season.
I sincerely hope that how the rules for completing quests will be revised going forwards, as right now there's not much point for casual players like me, who will never be able to get 10 full quests completed by end of season.

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A little and it transformed completely the dynamic of the game. Eager to see how this rolls into the stuff proposed on the roadmap.

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The update is good specially the preview in the BETA PACKS. I see a good future for this GAME.

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Hi, I just entered the project and I want to buy plots and seeds with hive, but he won't let me make the purchase, and I wanted to know if they are going to sell more packages at $ 2, I really want to buy several packages, it seems like a very good project and you have my support, I hope you can answer my two questions, thank you.

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I think it could be interesting if you made an optional shop for the reward items to be purchased with CROP tokens...

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really nice.
I start playing Dcrops last 4 days.

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Hey, im still a little new to dcrops so maybe im doing something wrong. I bought some speed grow and applied it to my epic land plot. The countdown for the crops hasnt changed. I applied a 2nd one and still no change. How do these consumables work? Fyi, on keychain mobile app

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