Ok so I promised I would be selling the game for cheap this month. My goal is to get new eyes on the game and give people chance to pick it up while I begin my process of modifying, optimizing and updating the game. After a couple of years of Revulsion being out I decided to come back and begin working on the game again. This means more content and a lot of other improvements or general changes.
There is no reason outside of just wanting to go with my gut on this. I hope that people can enjoy the game. So lets talk about what will be in the new patch.
The entire game engine has been updated to the latest version of the Unreal 4.
The original version of Revulsion will be accessible again. This is how the game was originally designed. Once upon a time it was a open world game and flowed a lot more like Dark Souls. You can actually play through the old version of the game in its entirety if you want to check it out. You can still play all of the missions as well.
New open world environment is being worked on but is in early stages. This is content designed for people who reach the level 25 level cap. The new open world flows a lot more like the original style of the game.
All ammo types have a slow auto-regen effect.
All monsters provide experience points even when they are super low level.
Action Points regeneration has been increased while gaining experience points.
A large number of Monsters and game play assets have had at least a basic level of optimizations applied to them. This will be a process where I just keep optimizing things over a long period of time.
There are some small things that have been updated but nothing super crazy thus far. This is just the beginning. I hope everyone has a good time with the project. Your encouragement means a lot and depending on how well this goes could effect what I do in the future!
Expect the update to go live tomorrow baring any unexpected problems!