Evaluation: Ghost Recon Breakpoint

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About the game

Breakpoint is a new part of the Tom Clancy’s Ghost Recon series that revolves around your squad's attempt to help the Orwa islands after receiving a distress call from the military control of a group of wolves that caused chaos and terror to the population.

Positives

  • The diversity of environments in the world of forests, mountains, water bodies and the most beautiful modern locations such as offices, homes and laboratories that reflect the futuristic perspective of the game wonderfully.

  • The voice acting of the character Cole Walker performed by renowned actor Jon Bernthal is excellent and draws you to learn more about the story and details of the events.

  • The competitive phase may be considered the most enjoyable of all phases.

  • Perfectly aiming and making action mode more enjoyable.

Negatives

  • Identity crisis .. The first thing I noticed in the beta and confirmed in the full game is the similarity of Ghost Recon addresses of other Ubisoft to the point where it is difficult to distinguish between them. You'll see factors from The Division, other than Far Cry and Assassin’s Creed becoming Ghost Recon eventually a tasteless cocktail.

  • Overcrowding is simply a congestion. Stamina has added many strategic features such as ability level, cooking and eating, skill tree, abilities and levels of clothing and weapons, but it is not important. The problem here is not to include a successful feature in one game to another but The problem is to copy them without an effective application. The huge skill tree contains a lot of abilities that can only be used in one or two digits. Weapon and clothing levels limit your preference and loyalty to developing and modifying one and replacing them based on numbers every 3-5 minutes.

  • Technical problems are one of the biggest drawbacks in the game. As a team-based experience, the servers are frustrating, the connection is interrupted frequently and you are expelled from the group every time.Even when you return, you either find the job back from the beginning or you have been taken away from your teammate. In addition to technical errors that force you to close the game and return it again, such as suddenly hung in the middle of a rock or a wall and can not move or even kill yourself. And do not forget the uneven performance of the cartoons, which unfortunately darkens the details of the world and characters to become spiritless.

  • Limit play styles in one way or another. I enjoyed wildly in Wildlands when I sneaked into a site without being detected and eliminated enemies one by one remotely using sniper, close up using melee attacks or quietly assassinating. Here at Breakpoint, the focus has become more on action because of “artificial intelligence” and web design. They are crowded in certain places where no wall or shelter may be strategically sheltered. With it, the individual experience becomes almost impossible to force you to play teamwork permanently, although it is not yet polished.

  • The content and functioning of the core tasks is a repetition of almost the first two tasks, which you will most likely spend moving between point A to point B until you hear a dialogue or watch a movie clip and then move to point C to gather information about point D and return Again to point A to give them an update on finishing the job. With the size of the map and the spacing of each point from the other you will find yourself navigating and traveling more than playing the same.

  • Stretching for Money… Unfortunately, the exact same point from Assassin’s Creed Odyssey to Breakpoint is repeated with the return and continuation of the so-called time savings. The worst of all in the world of microtransactions. I understand formal purchases, weapons, vehicles, clothes, but stuffing tasks and story to increase their vain life just to push the player to leave the game or pay more money is very unfortunate.

good to mention

  • Requires a permanent network connection, either group or individual.

  • Contains in-game real money purchases.



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