Rockstar Games success story

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Today I'm going to do a new series, the History of Studios series, and the first studio is Rockstar Games

Whether you are a fan of games or not, I definitely heard a game called GTA, and this series is considered one of the most successful series, the last of which is the game GTA V, which was issued specifically on 9/17/2013, and it was more than six years ago, but it is present on a weekly basis in the top ten in American sales Or British or global and sold more than 110 million copies

Let's go back in time like any giant company that started in the eighties, but the paradigm shift took place in the year 1995 and the DMA Deasigns studio started working on the Race N Chase game. The first proposal on the game was a two-dimensional racing game from the perspective of the top camera, but during the development process the developers noticed A technical mistake caused the police cars to become more aggressive and attacked the player fiercely, and then he noticed that it was fun and more entertaining than the first idea. Carry out various crimes and chase the police for you and sell 18 months of programming and technology problems. The game was released. The game was produced in the year 97 on the PC. In the following year PlayStation 1 it was confirmed that the decision they made was successful due to massive sales and brilliant reviews from critics. The GTA game introduced new things for the first time. It is the arrival of the game for the elderly and personal freedom to play

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Because of the tremendous success of the game GTA, which opened the way for the issuance of several parts, the company TAKE - TWO made a contract to purchase OBG Interactive, the publisher of the game GTA, and the owner of the game rights in the year 1998, and in the same year, senior OBG Interactive employees transferred to America and established Rockstar Games to be one of the Affiliates TAKE-TWO didn't just do that and they also bought the developer DMA Deasigns for the game

Immediately after the purchase announcement, he announced the development of the GTA 3 game after Rockstar Candia developed the second part. The game was released in 2001, and after the release the studio was transformed by 25 employees to the name of Rockstar Games North.

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The company has done 20 games for the past 20 years. The company bought the rights to the game Max Payen 3, which is one of the best games of the previous generation and was developed by many studios and was released in 2012 and also released the game Bully in 2006 and the game was successful in terms of sales. He also entered the crime and investigation atmosphere, which is a LA NOIRE game, and was released in 2011, and during the development phase, Rockstar purchased the rights of the game and added many techniques such as facial expression recording technology, which was the first to be used in the game world and he Many improvements in the game engine and some reports said that it cost $ 50 million, but it was a successful investment selling more than 5 million copies.

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Dangerous studio, known as Rockstar San Diego, at the beginning of this century the studio developed a game called Red Dead Revolver and was published by CAPCOM and due to problems the project was canceled in 2003 and Rockstar took advantage of the opportunity to buy the studio because it had the required capacity and was transferred to Rockstar San Diego and also bought the publication of the game and was continued and issued in 2004, but did not get enough success and intensified its efforts and produced a more massive game with more than 800 people working and a very high cost approached 80 million dollars and the result is a legendary game in all Aspects and one of the best games of the previous generation and the reason for this success, he developed a brother part R with twice the number of employees and a higher cost in stages and the same thing is a huge and legendary game and one of the greatest stories and a dynamic world at the highest levels.

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Rockstar Hua's success is high effort and avoids repetition, and this is a powerful strategy. Because of this strategy, I don't remember a single failed game from this company.

second picture https://www.malavida.com/en/soft/grand-theft-auto/
The third picture https://www.google.com/amp/s/dailybusinessgroup.co.uk/2020/02/grand-theft-auto-writer-dan-houser-leaves-company/amp/
The fourth picture https://www.fanatical.com/en/blog/what-rockstar-games-l-a-noire-got-right
Fifth image https://www.eneba.com/rockstar_social_club-red-dead-redemption-2-rockstar-key-global



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