Zombie Adventure - Game 52 (Alone In The Dark) - Sign up here

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(Edited)

People earn money playing games? ABSOLUTELY!!!
New game starting as soon as we have enough players. Please sign up in the replies section below.

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This is sort of a board game and can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up in the replies below. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.

Rules

Each player will have 1 action per turn. An action is a move of 1 space, picking up an item or an offensive action (fighting). On the first day ONLY they get up to 4 actions to allow them to spread out.
After all players have completed their action(s), the zombies will take their turn. Zombies will attack when in a player's square.

Zombies get 1 action per turn (except for Runners who can move 2 spaces per turn) and will begin to move after killing the player(s) in its space. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player. The movements of non-player zombies will be towards noises made by live players, towards the closest live players they can see, and by dice rolls where there are multiple options.

  • If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
  • Players sharing a space (after the initial peace-time) MUST engage in melee unless there is another target present, in which case they may attack the other target first.
  • Runners and walkers can be killed with a single damage point.
  • The hulk requires 2 damage points to kill it.

Players take 3 damage before they die. After being killed, they will re-spawn (as many times as they are killed) at the player starting square as a Walker and their player number will show a blood splatter to indicate they are a zombie. As a zombie, they take on all characteristics of a Walker (inflict 1 damage and are killed with 1 damage) and can begin moving as soon as they re-spawn at the start point (the following game day). Zombie players can no longer claim the prize, however they can move through dark areas freely!

Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you just altered the situation).

Icons

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Hearts, traps, bonus move arrows and treasure chests disappear from the board once they have been used. These are not inventory items, so do NOT cost an action; simply state that you want to claim a heart or which direction you wish to move for the bonus move. Traps apply automatically when stepped on and cause 1 damage.

Weapons

  • baseball bats do 1 damage and all players will be issued one. NOTE that permanent weapons are not used in this game but you may use your consumable chits.
  • Axe does 2 damage and can be found inside treasure chests. Smash open (optional) a chest to get the axe (automatically picked up and does NOT cost another action) with a roll of 4 to 6. If you find a chest guarded by a skeleton then you must kill the skeleton but smashing open the chest is optional. The skeleton requires just 1 hit point to kill.
  • Note that the axe is heavy enough that it can swing through an enemy and hit a second enemy if there are 2 or more enemies in the same square! As an example: If we have a Hulk and a Walker both attacking a player with an axe and the Hulk already suffers one damage, a successful attack would finish off the Hulk and kill the Walker in one action!
  • Killed players who managed to pick up an axe will drop it for other players to pick up at the cost of an action.
  • Use !swing or my online tool to roll a dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.

Spawning

Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.

Player actions

Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. You may either MOVE (N,S,E or W), STAY or ATTACK.

For example: Player 3; Move North. (If entering an uncharted area, roll a dice to see what is in there.)
Alternatively: Player 3; Attack player 2. (roll a dice to see if the attack was successful or not.)
In both cases, player 3 made 1 action and their turn is over.

Players MAY NOT attack another player for the first 2 days of play (4+1=5 actions)!



I will update the board with new player positions and zombie positions for the next day's play.

The object of the game is to be the FIRST to reach the objective (labelled with an X) and claim victory and bragging rights.

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Tagging players @halemaster, @adnanibrahim, @pbock, @agr8buzz, @erikaflynn, @aussieninja, @pandorasbox, @goose20, @paulag, @hasnain06, @foodforfun, @rayne122, @dksart, @knightofzero, @shifat, @justatouchfey, @adenijiadeshina, @andre-verbrick, @mariita52, @bashadow, @nextgen622, @zacherybinx, @cyber.explorer, @hhayweaver, @improv, @okean123, @badpupper, @simplegame, @holybread, @stever82, @mannaman, @secret-art, to let you know that a new game is about to begin. Let me know if you want to be taken off the list.


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Don't forget, you can promote your own posts on the #happystream !

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24 comments
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You swing your weapon at the nearest Zombies head with a roll of 2

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(Edited)

Put me on the zombie hit list, I'll try to get into the swing of it again. it might take me a few days to re-learn the rules so forgiveness for screw ups asked in advance.

Any player number is fine.

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So nice to have you back!
Your name was still sitting in the #5 spot on my spreadsheet, so I guess you may as well take #5.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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I will try to play again

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That's great. In this game, if you don't move, there is less chance of being attacked by a zombie, so missing days might not be such a bad thing.

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Count me in. P11 ready to play in the darkness.

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Good luck!

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It seems that all of the HIVE editors ignore the "end center" command, so I'm leaving out all of the centering commands to make this set of rules easier to read.

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I'm excited but also scared of the dark.

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The unknown is a scary place, for sure... especially when you know there are zombies lurking there that wish to kill you!

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