Wormblock and interactive objects
I have been working on interactive objects, for I don't like the world to be to plain and to practice some code I learned in the other games and tweak it in new ways.
Then I tryied something new too and the WormBlocks came out, in way I wanted to emulate the Snakeblocks from Mario games but I was missing something
So I kept going with what I hade but just one block popping each time checking where the next path is going, create another block and destroy the old was very slow and predictable, so I made a different starting point with other rules and it get this segmented random spawn that I really like, it's a bit more unpredictable and ask for some attention to be tackled.
The only problem I have is that you can get stuck for a few seconds in new spawning blocks and while that isn't a huge deal, instead it gives you a bit of time to guess where you can safely fall next, the problematic thing is that it may freeze the game getting stuck...only happened once but still I would like to fix that.
Here's a video of it working
Have a nice Day!😁
@tipu curate :)
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