Godot Wild Jam 12 -and- OpenSeed

in #gamedevlast year


This month's Game Jam marks the Godot Wild Jam's 1 year anniversary and thus they have changed up the theme a bit. This month they have given the participants 3 words and the developers have to use at least 2 of the words in their game. I find this to be much more open and exciting and hope they end up doing something similar in the future. So what are these three words?

  • Chain
  • Destruction
  • Harvest

So obviously the point of the three word (choose two) process is to have any two words combine easily but the third being a little harder to incorporate. However, given that this post is on a block CHAIN, and that OpenSeed also connects to said chain the odd man out is easily included. Though I have only had a few hours to think on the idea I've come up with a few so far.

  1. Destruction / Harvest: You're a demolitions expert that recycles usable things. So the harvest is the rubble? Maybe set it in the future where you pilot a giant robot?
  2. Destruction / Chain: More puzzle game than anything else. Similar to the first where you plant charges and do control demolition. I'm guessing we would see a few of these.
  3. Chain / Harvest: Arcade style conveyor belt action where you have to grab the bad produce out of a never ending supply of fruit and veg. (Could be fun)
  4. Destruction / Harvest (reversed): You're trying to keep some evil force from destroying things and harvesting people. (Might be too big for 8 days)

The OpenSeed Connection.

I plan on adding OpenSeed support to every game I create here on out so beyond that connection the game will serve as a real world example of how to use the API. Its a bit of a leap of faith, but my hope is that once STEEM/OpenSeed becomes more common place I hope that OpenSeed will become self sufficient enough to host our own game jams with STEEM and SBD as a prize. That is of course getting ahead of myself. For now, on to the game.


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