Warhammer 40k - Review Library 429 - Drukhari, Ravager

Source

A very dangerous flying cardboard box!

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post! I have recently needed to take a new direction. All the details about that is found Here - The Great 40k Review Plan

This is not to just regurgitating the stats and skills. I provide my own assessment of what I think of the unit and its capabilities. Often... about how to use them best... or how to kill them best!

Hobby Fund - Working myself into the clear

With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

I will do a new estimation of what I owe soon!

Back to the review!

Drukhari, Ravager

10th Edition Index

A mere 100pts... for a really dangerous and really fast vehicle... not a TOUGH vehicle... but it comes with 3 Dark Lances... they could be exchanged for Disintegrator Cannons... but that would be a mistake.

And it would be a mistake to let this thing live longer than the turn it is revealed...

Let's check their stats!

Stats

Movement 14"
Toughness 9
Save 4+/6++(armor/invul/Feel No Pain)
Wounds 11
Ld 6+
OC 3

Weapons

Weapon Loadout: 3 Dark Lances, Bladevanes

Any number of Dark Lances can be exchanged for Disintegrator Cannons... which would be lame...

Ranged Weapons

Dark Lance

36" Range, 1 Shot, Hitting on 3+, S12, AP-3 and D6+2 Damage each.

Disintegrator Cannon

36" Range, 3 Shots, Hitting on 3+, S5, AP-2 and 2 Damage each.

Melee Weapons

Bladevanes

3 Attacks, Hitting on 4+, S6, AP0 and 1 Damage each.

Abilities

Deep Strike - This model can be held in reserve and brought into the battlefield anywhere outside of 9" of enemy units.
Deadly Demise D3 - When this unit is destroyed, roll a dice, on a 6 it explodes and deals D3 Mortal wounds to each unit within 6".

Eradicate the Foe

When shooting at a target with its full wounds or a unit with full starting strength, re-roll Hit rolls of 1.

Thoughts

Like I said... dangerous and it can tear a hole right through a Dreadnought or heavy battle tanks in a single volley. Against something bigger like a Land Raider or an Imperial Knight, it would hurt a lot, it might even down the Raider if they get lucky...

Thus, after it appears and you suffer its first volley, you MUST kill it dead! Thankfully, this is not an impossible task, but make sure you do it right!

Thank you for reading!

Warhammer Review Library

Link Container Post: Warhammer 40k Links Container Post! 28/04/2025

I shall leave all Army and Detachment rules here and the few Chaos Daemon datasheets I have done already:

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Chaos DaemonsArmy Rule #10
Chaos DaemonsDaemonic IncursionDetachment Review 15
Chaos DaemonsBlood LegionDetachment Review 16
Chaos DaemonsLegion of ExcessDetachment Review 17
Chaos DaemonsScintillating LegionDetachment Review 18
Chaos DaemonsPlague LegionDetachment Review 19
Chaos DaemonsShadow LegionDetachment Review 20
Chaos KnightsArmy Rule #8
Chaos KnightsTratoris LanceDetachment Review #11
Chaos KnightsIconoclast FiefdomDetachment Review #12
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Imperial KnightsArmy Rule #9
Imperial KnightsNoble LanceDetachment Review #13
Imperial KnightsQuestor ForgepactDetachment Review #14
Space MarinesArmy Rule #3
Space WolvesChampions of RussDetachment Review #9
Space WolvesChampions of FenrisDetachment Review #10
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
Thousand SonsHexwarp ThrallbandDetachment Review #8
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6


Datasheet Review list (Alphabetical)

FactionUnitReview Number
DrukhariArchon#419
DrukhariBeastmaster#420
DrukhariCourt of the Archon#421
DrukhariCronos#422
DrukhariDrazhar#423
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariHellions#424
DrukhariIncubi#425
DrukhariKabalite Warriors#426
DrukhariLelith Hesperax#427
DrukhariMandrakes#428
DrukhariRaider#35
DrukhariScourges#7

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

Tag List:
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Cheers!
@zakludick

Hive South Africa



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36" range + 14" movement = 50" threat radius, AND Deep Strike? Yeah, that would threaten to take out more than its own point value fast.

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Yep... 100pts... If it takes a bead on a Ballistus Dreadnought that is 150pts and takes it out in one turn, which is probable, then you are already in the lead.

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