Duke Nukem 3D 20th Anniversary World Tour Part #5 - Spaceport & Incubator getting serious
Difficulty increase has definitely been enabled
Lunar Apocalypse is the second chapter worth of levels and it starts fresh with only a pistol on the first level, Spaceport.
You quickly get to find a shotgun to help with the tougher enemies you may find... you definitely do quickly find a tougher enemy appearing which has a machinegun as its weapon and take some shotgun hits to kill.
Wow there are many of this new enemy with the machinegun, it's starting to become tougher already and I will have to be cafeful!
I have a bit of trouble finding where I am meant to be going, thinking I am going one way up, but turning out to be going down on the elevator.
Oh look a new gun! Wonder what this one does..
I eventually get through the level after finding some secrets along the way and killing off more enemies, getting me moving on the the next level, Incubator.
This level looks pretty awesome with the whole space station, but the exploding drones bloody hurt and are annoying as to deal with, in tighter spaces.
One cool new thing I have to play with this chapter are the laser tripmines and the freezethrower, wow these are some good early finds!
Lots more annoying things.. little slimes that comes from the eggs and want to challenge my aiming skills that is for sure.
A lot of enemies in this spot below the waterfall, making it difficult to get through the level, like the brain bubble blowing thing that makes me think an RPG shot point blank, is a good idea...
At least I continue onward and get the hell out of the level and I am happy to be through yet another one, with lots more to come yet!
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