The Witcher 3 Saga: The Curse Of Fyke Isle
Well Hello There Fellow Gamers And Hivers!
In the last episode of The Witcher 3 Saga by happenstance I found the children who where kept "captive" by The Crone Sisters, They were in an abandoned village trapped in a hut by a wild hound while another hound lay over a fire cooked to the bone. After killing the hound I spoke to them finding out what happened, it has been a long time since they last ate and I gave them some provisions to share. Upon my return I found that they were no longer in the village, I do deeply hope they found somewhere better to hide away and that I would meet them again soon!
I also ran a quest claiming that there is another woodland beast hidden somewhere in the thick forests, this happened to be no beast but Elves disguising the attacks as such, I ratted them out and killed them, although I'd have rather made friends with them than butcher them.
All is set in stone now.
My next stop was to visit Keira Meitz she has requested me to visit her quite some time ago and I have yet to see her. There was something she needed help with but I do not know yet, it most likely involves me heading into danger once again!
That's what I do I suppose.
I met Keira Meitz inside her room speaking with the dead, I should have known there's more to the lamp we retrieved from the Elven Mage's lair. At-least it's proving its worth even though it's to talk to the dead.
Not much of a fan to say the least.
Well as always Keira Meitz has sent me off to some cursed island in the middle of the lake.
I'm still trying to figure out if it's really worth it to go to the wretched place just to lift some supposed curse made up by the folk living in the small village across the lake.
Apparently the village folk attacked the lords of the island and killed all of them, then those who escaped were overcome with madness or sickness. All died, or so it is told.
As always I have to deal with Rotfiends, Drowners And Ghouls where ever I set foot! Now Rotfiends are dangerous enough on their own but they are really easy to kill if you know how to trick them. The thing is you have to focus just one and one only and well when they get close to death they swell up and burst and when any other Rotfiends are close enough they too swell up and burst regardless of their life left.
They are hardly a challenge nowadays.
Now the Drowners aren't necessarily hard to kill it's just more of a irritation to fight them, they are quicker on their feet than I normally am and they can disappear in the shallowest of water and pop up behind you... They also tend to leap at you from a distance so one wrong move can get you killed easily their downside is they cut up real quickly.
Like a hot knife through butter.
Pesky and ugly old creatures.
They are born of the dead to feast on the dead, creatures brought up straight from the bellows of hell itself!
Hardened demons with twisted backs and crooked claws, slower than most but when they strike they strike hard and true and they cut even deeper!
With these, well you don't want to take on a pack of these let alone one of them.
What I found really odd was that inside the castle walls there was only one Waterhag lurking about, she didn't put up much of a fight and one would think for a castle that's been abandoned for quite sometime would have more creatures lurking about right?
This was not the case!
This was surely a place where the dead walked freely!
The whole castle was filled with ghosts and I don't believe I've come down any other place more riddled with the dead and rats corpses, there are hundreds if not thousands of dead rats strewn about the castle.
Whatever happened here was of bad deeds only, the wisest would be to burn the whole place down and never set foot on the island again.
How come the rich and the noble always have these clever plans and schemes of keeping them selves hidden in their own castles, they always have some hidden door and hidden agenda to escape if need be.
They have all these plans in place yet they never see when the peasant folk rise up against them and even if they use their hideouts and secret passage ways they still tend to die in the end.
Ironic how plans and schemes always end up in failure! When the many are not scared of the few the tables begins to turn.
After finding the hidden door in the castle tower I was able to go up even further and higher up, what I found was somewhat unpleasant, a laboratory where this so called Alexander was doing experimenting on humans both dead and alive.
They would certainly have been burned on a stake if the Conclave was still around.
Up in the laboratory I met the ghost of a woman named Anabelle who mistook me for her lover, or lost lover.
Her story is quite sad to say the least, her lover was one of the men who stormed the castle and when the men stormed the castle she drank a potion given to her by Alexander but this potion was a sleeping potion to make her appear dead when she was actually in a deep sleep.
The worst part of all was when her so called beloved saw her lying "dead" on the ground he ran! He frikkin ran! He didn't even have the courage to bury his dead lover, he rather left he to be eaten alive by the rats! That is exactly what happened, when she awoke she could not move she could not scream she just laid there while the rats ate her alive bit by bit by bit!
If anything this lover of hers should be thrown to the wolves!
The journey wasn't done there, after speaking with the ghost of Anabelle she convinced me to take her bones to her lost lover, he's a fisherman in the village across the lake he can not be too hard to find.
I wonder what he would say, what he would do? Would he still miss her dearly or will he want nothing to do with all of this, but most of all would he be ashamed?
So of I set into the sunset to find this Graham long lost love of hers.
Dated 28/05/2023
Connecting the people of #HIVE across South Africa. #hive
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It looks like you had quite an eventful gaming experience. Such a rollercoaster of emotions and choices to make. I love it when good gameplay present morally intricate decision making with profound consequences. Speaks volumes of the games world building and storytelling. I admire how you model and share your thought process in words. Brilliant content man, cheers!
Que gran misión, una muy buena historia con posibles desenlaces buenos y malos, recuerda la primera vez que jugué the witcher 3 e hice esta misión jajaja lo que me he asustado investigando esa torre ahora es la cuarta vez que juego y ya es un paseo de parque para mi. Pero el recuerdo de los sustos no se va a ir nunca de mi memoria